Mekamea
@mekamea
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Joined: Feb 15, 2024
Topics: 67 / Replies: 114
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RE: Show Materials/Textures in Viewport C++

Ok, I found a bit of code to see if the texture is activated which is int tex_display = TMap->TestMtlFlag(MTL_TEX_DISPLAY_ENABLED); //get activ…

6 years ago
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RE: Show Materials/Textures in Viewport C++

Ahh ok, that makes a lot of sense, but I now have a new question. If I can only Activate one texture, is there a way to tell which one was Activated b…

6 years ago
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RE: Getting Negative Scale from Matrix3

Hi Guys, Thanks for all the help, unfortunately as aaandres sayes, SpectralDecomp gives bad values depending on the rotation of the object. I’ll keep …

7 years ago
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9 years ago
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RE: Enable / Disable Maps on VRayMtl (SDK)

Never mind, I got it didn’t know the NumParams doesn’t include the empty parameters !! So I was never getting all the Params within the Mtl

9 years ago
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RE: Sdk disable modifier

Hi, I changed the code a little bit, so now it should work, its still untested, but if you have any issues, let me know ^^ void DisableModifiersByCl…

9 years ago
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RE: C++ SDK Function Publishing with Object Plugin

This is true, but I needed to be able to call a Function from maxscript, so not in the paramblock. Its cool though, as I found what I was looking for….

9 years ago
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RE: SDK SimpleObject2 display as markers HitTest

Yo, put this little bit off code into the Hit test function. GraphicsWindow *gw = vpt->getGW(); Matrix3 ntm = inode->GetNodeTM(t); HitReg…

9 years ago
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