Ok, I found a bit of code to see if the texture is activated which is int tex_display = TMap->TestMtlFlag(MTL_TEX_DISPLAY_ENABLED); //get activ…
Ahh ok, that makes a lot of sense, but I now have a new question. If I can only Activate one texture, is there a way to tell which one was Activated b…
Hi Guys, Thanks for all the help, unfortunately as aaandres sayes, SpectralDecomp gives bad values depending on the rotation of the object. I’ll keep …
I am programming in C++
Never mind, I got it didn’t know the NumParams doesn’t include the empty parameters !! So I was never getting all the Params within the Mtl
Hi, I changed the code a little bit, so now it should work, its still untested, but if you have any issues, let me know ^^ void DisableModifiersByCl…
This is true, but I needed to be able to call a Function from maxscript, so not in the paramblock. Its cool though, as I found what I was looking for….
Yo, put this little bit off code into the Hit test function. GraphicsWindow *gw = vpt->getGW(); Matrix3 ntm = inode->GetNodeTM(t); HitReg…