mef
@mef
New Member
Joined: Feb 15, 2024
Topics: 3 / Replies: 9
Reply
RE: Evaluate script every frame

Thanks guys. Thanks for all of your help. I got the script working and now I just have to put on a few finishing touches and it will be all good. Just…

16 years ago
Forum
Reply
RE: Evaluate script every frame

It seems that I get the same result regardless of which option I try. I’ve tried Hide/Unhide and I’ve tried using visibility tracks. It works fine in …

16 years ago
Forum
Reply
RE: Evaluate script every frame

Thanks everybody. I used ‘registerTimeCallback <fn>’ . That seemed to do the trick. I haven’t tested everything out yet with rendering, but at …

16 years ago
Forum
Reply
RE: Evaluate script every frame

Yes. The script has to be able to run while rendering. Basically the script hides objects that are beyond the far environment setting of the camera an…

16 years ago
Forum
Topic
Forum
Replies: 10
Views: 22
Reply
RE: Random Array

Thanks Eric. I’ll give it a try this weekend. Marc

17 years ago
Forum
Topic
17 years ago
Forum
Replies: 2
Views: 22
Reply
17 years ago
Forum
Reply
RE: Displace Mesh WSM properties

Thanks PiXeL_MoNKeY. It makes sense but, My God!, all that just to have a button checked. This tool I’m making is supposed to be something quick, smal…

17 years ago
Forum
Topic
Forum
Replies: 4
Views: 19
Reply
RE: Script to show textures in viewport?

This should work. ————————–Code Start————————— for pckdObj in 1 to selection.count do ( x = $selection showTextur…

19 years ago
Forum
Reply
RE: Set Driven key in max…

Set Driven Key in Maya is very similar to Max’s Reactor Controler. Like Set Driven Key, it allows you to make relationships between nodes.

21 years ago
Forum