Thanks, that’s a nice script to refer to. I decided in the end to just go with single file selection for the time being. Michele
Thanks. It looks like TreeView ActiveX will do the trick. I’ll have to populate the dialog manually, oh well. Michele
pickObject() is a pre-defined MAXScript function. If used with no arguments, the user has to pick by “hit” on scene objects. It returns the object pic…
Can you upload the script as an attachment? That would make it easier to inspect. Michele
Collect is part of the for loop construction,and is used only with arrays. You are right, it is a powerful thing and will save you many commands and l…
Hi, I’m trying to understand your question. When you grab the sphere to assign the controller to it, how are you accessing the sphere? You should be …
As regards the rendering properties, the only way I know of is to exclude individual rendering properties from that object. You can find these in the …
To make the text face the camera, how about a lookat constraint? look = lookat_constraint upnode_world:false pickupNode:$Camera01 upnode_axis:0 targ…
This looks like a NURBS CV curve.
I’m not sure if this is what you’re looking for, but this is what you can use to build a line from some points. ( — Initialize line new_spline …
Thanks! Here’s a nice little script that removes all unassigned materials from the Material Editor, and replaces them with a gray standard material wi…
Well, it depends where you want to get the text from. Just make sure that whatever you’re putting in the edittext .text property is actually a string….
You’ve got two problems here: pBaseCh = getNodeByName (“baseCh” + (k as string)) pBaseMd = getNodeByName (“baseMd” + (k as string)) What if there is…