I’ve attached the help file for MAXShade which explains how it works, and an example shader showing how the shader source code is adapted for MAXShade…
You just need to work around the Max_Mem stuff… It doesn’t matter, when you post the stuff here, I’ll compile it for Max 8 for you. Dave
You can compile for Max 8 with VS2005, that’s what I’ve been doing with all of the old plugins I recently recompiled. Dave
I can do a Max 8 version and Max 9 64-bit version if you want me to. Just let me know… Dave
Thanks Bobo, I thought I was going blind looking for the changes in the service pack… Dave
Thanks Chris! That’s exactly what I wanted to hear :o) Is this documented anywhere? Because none of my MAXScript documentation got updated when I ins…
Hi Paul, if there’s no other way of getting it working in older versions, that’s what I’m going to have to do… Dave
Hi Eric, if you need somewhere to put them until the BlurBeta site is back, let me know. Dave
thorsten hartmann: e) The BETA IS FOR FREE ! Yup, the Beta is free at the moment, but when it’s finished it’ll probably be commercial. Dave
Right, now I’ve got 2 new problems… mr texture shaders can return a colour, a float or a vector. The trouble is that Max doesn’t seem to realise this…
Hi Jan, don’t worry, I will be definitely be doing your shaders I’m still wrapping up a test with Francescas ctrlColor shaders, and if that works o…
OK, I’ve solved the problem with adding rollups, I had a typo in my P_MULTIMAP setup… But I am still having problems with the UI enable/disable stuff…