I use this a lot, you just need to type: encryptScript my_script.ms version:0 (max 2 to 9) encryptScript my_script.ms version:1 (max 9 SP1 to 2009) W…
I’ve just posted the Max 2009 version of CoolPicker at MAXPlugins.de Cheers, Dave
That’s on my list of plugins to recompile for Max 2009, but there are about 80 other plugins in front of it… If you can hang on for a couple of days, …
About the vector maps, can’t you just pass the color from your plugin to your shader and do the vector conversion there? (I’m assuming you’re using a …
Let Max do the work… Don’t call the submaps from your shader, let Max pass them to the shader as ‘shader connections’. Take a look at the two-sided s…
Hi Jerry, if you use the automatic mr translation in your Max plugin to call the mental ray shader you are now writing, Max should automatically hand…
Jerry, take a look at the NormalBump texture map code (SDK/samples\materials\NormalBump). It’s set up for automatic translation to a mental ray shader…
@scorpion007: The samples in the SDK are for the other way round: taking a mental ray shader and making a Max front end for it. That’s what I used for…
I’ve done this the other way round (mental ray shader to Max plugin) but I’ve got no idea how to do it this way… I’ll have a hunt through all of the …
Hi Jerry, I take it you’ve pulled ccutil.cpp apart to see how it works? (sdk\howto\utilities\ccutil) I’m a bit stuck for time at the moment, or I’d t…
I think you’ll find that Renderman functions added after the plugin was written just won’t work. That’s why it doesn’t appear in the list of unsupport…
Here’s the Max 8 version: I think it works OK, but I haven’t looked at it since October last year… Dave
Hi Vladimir, if I can find it, I’ll upload it for you… Dave
OK, here is the original source code: This is the Max 4 version, not the one I’ve already updated for Max 8/9 It just need the usual updates (there …
I’m just assuming this has something to do with the locale settings, but I don’t know for sure. It just seems really odd to me that Max 8 on the same …