I recompiled the maps yesterday and sent Jerry the files, so it shouldn’t be long until they are available for download. Dave
Yup, Chris is right, you can get the latest version of the source code here: Dave
Here’s an unloader: Maybe combining that with the MAXScript plugin loading ability mentioned above will help you do what you want. Dave
What happens if you just rename the plugins? eg. drop the _32 and _64. It should still work, shouldn’t it? Dave
You can download WarpTexture for all newer versions of Max, including 64-bit versions, at www.maxplugins.de Dave
Oh my God! I just remembered I was supposed to trying to find someone for you! I’m so sorry Robert, but I’ve got so much on my plate at the moment tha…
For A&D material on selected objects: for i in selection do i.material = Arch___Design__mi() For standard material on selected objects: for i in …
Thanks Marsel, I’m looking forward to the next tutorials :o) Dave
Hi Marsel, this is a great tutorial to get started. Is it possible to hook plugins up to the Max UI? Like the next logical step to the Plane object …
I agree with Daniel, this is a great thing you’ve set up here, Marsel. I’m playing around with it at the moment… @Daniel: any chance of doing your Ad…
Hi Jerry, sorry to butt into the thread, but did you get my email yesterday? Dave
It is for sale, take a look here: Dave
kees: The list of ‘worst documented features in the SDK’ is pretty huge. The list is about as long as the SDK itself… :hmm: Dave
That’s exactly what I wanted to say :applause: I’m glad that someone who knows what they’re talking about has joined the conversation! Getting Max sh…
Hi Jerry, have you taken a look at the PDF “Compiling mentaly ray shaders” available here: It covers how ro set up VS to compile the shaders. If yo…