maxplugins
@maxplugins
New Member
Joined: Feb 14, 2024
Topics: 8 / Replies: 59
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RE: BerconMaps development thread

I recompiled the maps yesterday and sent Jerry the files, so it shouldn’t be long until they are available for download. Dave

14 years ago
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RE: convert HSV to RGB

Yup, Chris is right, you can get the latest version of the source code here: Dave

14 years ago
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RE: Unload or reload plugin with Maxscript or SDK

Here’s an unloader: Maybe combining that with the MAXScript plugin loading ability mentioned above will help you do what you want. Dave

15 years ago
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RE: A note about .dll naming in a mixed os environment.

What happens if you just rename the plugins? eg. drop the _32 and _64. It should still work, shouldn’t it? Dave

15 years ago
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RE: Update a plugin – error

You can download WarpTexture for all newer versions of Max, including 64-bit versions, at www.maxplugins.de Dave

15 years ago
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RE: WANTED: SDK Programmer for Experimental Mesh Modifiers

Oh my God! I just remembered I was supposed to trying to find someone for you! I’m so sorry Robert, but I’ve got so much on my plate at the moment tha…

15 years ago
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RE: need help about material!

For A&D material on selected objects: for i in selection do i.material = Arch___Design__mi() For standard material on selected objects: for i in …

15 years ago
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RE: SDK Video Tutorials (for Max.NET)

Thanks Marsel, I’m looking forward to the next tutorials :o) Dave

16 years ago
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RE: SDK Video Tutorials (for Max.NET)

Hi Marsel, this is a great tutorial to get started. Is it possible to hook plugins up to the Max UI? Like the next logical step to the Plane object …

16 years ago
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RE: SDK Video Tutorials (for Max.NET)

I agree with Daniel, this is a great thing you’ve set up here, Marsel. I’m playing around with it at the moment… @Daniel: any chance of doing your Ad…

16 years ago
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RE: New Gradient control for max?

Hi Jerry, sorry to butt into the thread, but did you get my email yesterday? Dave

16 years ago
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RE: traffic simulator ideas?

It is for sale, take a look here: Dave

16 years ago
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RE: Max Maps to Mental Ray

kees: The list of ‘worst documented features in the SDK’ is pretty huge. The list is about as long as the SDK itself… :hmm: Dave

16 years ago
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RE: Max Maps to Mental Ray

That’s exactly what I wanted to say :applause: I’m glad that someone who knows what they’re talking about has joined the conversation! Getting Max sh…

16 years ago
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RE: Writing C++ mental ray shader

Hi Jerry, have you taken a look at the PDF “Compiling mentaly ray shaders” available here: It covers how ro set up VS to compile the shaders. If yo…

16 years ago
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