i’d do something like: selectionArray = selection as array for i = 1 to selectionArray.count do ( myPoint = Point pos: selectionArray[i].pivot myPoi…
What’s the error you get?
I’m not sure if its possible or not but maybe you can edit the macroscripts for the toolbar buttons and add some /n characters to add newlines?
How are you testing if its faster/slower?
You need to first add a bezier float controller to your spinner. Then assign the target of your script controller to be that bezier control.
I have had similar problems to this and have ended up writing callbacks that I turn on as i’m importing via maxscript which auto click things like ok…
Hey Damo! Have you tried just storing your data as user properties (setUserPropBuffer)? Its quick and dirty.
Could you perhaps track the frame number of the last update and make the controller only evaluate if the current frame number is greater than x times …
you could do something along the lines of: mySelection = selection as array for i = 1 to mySelection.count do ( saveNodes mySelection[i] (“c:/mySave…
I am writing a data exporter which exports expressions to a custom format so they can be recreated on other assets, but in order to recreate them prop…
I just saw this thread and it looks like the UIAccessor solution is just what I’m after (needing to query minimum and maximum values on spinner custom…
Have you thought about skinning your lines to the 2 objects?
I haven’t encountered it for a while but i can vaguely remember having a problem in the past where i had the same bone in the skin modifier more than …
As Im not sure of the scope of your problem this may be way off base, but why dont you just do an action in photoshop?