i would also modify the following: else ( for obj in selection do ( $.material.specularlevel = val ) to this: else ( for obj in selection do ( obj….
I didn’t think using something like ‘in coordsys parent $.transform’ would work – I thought they always came out in world space?
Are your objects in a hierarchy? Just applying their world rotation back onto them could become an issue if they are parented as you may apply a posit…
You could take your plane and then simply extrude a face along the vector so that it penetrates through you ground plane then use this extruded objec…
I think the master point controller is only there if you’re animating – are you in auto key mode in your script?
Personally I would go with option 2 and push the other values. I’ve had various instances where people would know how many frames their particular an…
Prior to running your scripts on this problematic machine, are it’s menus the same as all of the other machines? Also have you tried getting it to sp…
I’m not 100% sure. It’s quite a while since I had a mess around with it. Should be simple enough to experiment though
It’s basically just taking the following a little further: I use a callback and window handles. Like I say, its a big hack!
I’ve had all manner of problems accessing the settings via maxscript for the fbx exporter for several versions now. I’ve ended up writing a gigantic …
Oops yeah my it would need a quat – obviously hadn’t had any coffee when i wrote my reply!
If you’re parenting your boxes to their corresponding helper and the boxes are offset from their helpers, why not just do: in coordsys parent myBox.r…
Have you tried doing a snapshot of it?
I know this is a gigantic hack, but maybe you could effectively do a callback to auto click the buttons rather than using the functions if they are gi…
Its a very long time since I used biped, but can you not change the tangency between your two ‘same’ keys so there’s no overshooting interpolation?