My point being, that if a double sided shader is going to be used, make sure its only on the bits that need it. As for z fighting, if the shader is n…
Something to bear in mind though, is that even if your engine supports double sided rendering, if you have say a 4000 poly mesh and you only need doub…
I personally would just model the back faces on.
to do a clamp inside an expression you want to make use of the min and max functionality. Inside the expression controller you can click the function …
Wasn’t it autodesk lightscape or something like that that used to do this?
denisT: i use CHM from 2011 (the last one) Haha me too!
Do you actually have an object in your scene called Camera001?
a simple search on google with the term ‘alembic 3d’ gave me lots of info…
if character.name == “James Rowlands” do quitMax #noPrompt
what your listener line is giving you is a quaternion rotation. What you are trying to do is set specific euler angles.
I completely second this – it’s saved me so much messing about since I eventually started to do this!
As suggested above, for added safety I would modify slightly to this: on btn_rot pressed do ( if $rim != undefined do ( rotate $rim (angleaxis 180 [0…
I end up using skin or die as it has a much better floating ui for selecting bones. The default skin modifier listbox is far too small.
I’m sure you have, but have you tried checking the vertex colour checkbox thing on the object properties?
From the maxscript help: <node>BoneSys.createBone <point3>startPos <point3>endPos <point3>zAxis It returns the new bone node…