MattRennie
@mattrennie
New Member
Joined: Feb 14, 2024
Topics: 10 / Replies: 84
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RE: Clean a Backface Culling

My point being, that if a double sided shader is going to be used, make sure its only on the bits that need it. As for z fighting, if the shader is n…

12 years ago
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RE: Clean a Backface Culling

Something to bear in mind though, is that even if your engine supports double sided rendering, if you have say a 4000 poly mesh and you only need doub…

12 years ago
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RE: Clean a Backface Culling

I personally would just model the back faces on.

12 years ago
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RE: 3dsmax expressions/scripting

to do a clamp inside an expression you want to make use of the min and max functionality. Inside the expression controller you can click the function …

12 years ago
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RE: Bake and cut geometry at shadows

Wasn’t it autodesk lightscape or something like that that used to do this?

12 years ago
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RE: Keyable Icon

denisT: i use CHM from 2011 (the last one) Haha me too!

12 years ago
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RE: How can i rename the camera with the file time range

Do you actually have an object in your scene called Camera001?

12 years ago
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RE: What is alembic?

a simple search on google with the term ‘alembic 3d’ gave me lots of info…

12 years ago
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RE: Funny max scripting

if character.name == “James Rowlands” do quitMax #noPrompt

12 years ago
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RE: rotation,simple question

what your listener line is giving you is a quaternion rotation. What you are trying to do is set specific euler angles.

12 years ago
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RE: getFilenamePath on load problem?

I completely second this – it’s saved me so much messing about since I eventually started to do this!

12 years ago
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RE: after action done, close dialog // DestroyDialog rollout

As suggested above, for added safety I would modify slightly to this: on btn_rot pressed do ( if $rim != undefined do ( rotate $rim (angleaxis 180 [0…

12 years ago
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RE: Auto-Skin-Weight Approach

I end up using skin or die as it has a much better floating ui for selecting bones. The default skin modifier listbox is far too small.

12 years ago
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RE: Vertex Color in Viewport (Max 2009)

I’m sure you have, but have you tried checking the vertex colour checkbox thing on the object properties?

12 years ago
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RE: Bone Axis Z-Up

From the maxscript help: <node>BoneSys.createBone <point3>startPos <point3>endPos <point3>zAxis It returns the new bone node…

12 years ago
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