MattRennie
@mattrennie
New Member
Joined: Feb 14, 2024
Topics: 10 / Replies: 84
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RE: unwrap load

You could modify that pretty easily to work for loading uv’s

11 years ago
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RE: Two skinOps.ReplaceVertexWeights in a row ?

where do MySelectedFromBoneIndex, MySelectedFromBoneIndex2 & MySelectedToBoneIndex & MySelectedToBoneIndex2 initally get defined?

11 years ago
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11 years ago
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RE: –Type error: Call needs function or class, got : undefined — please help

on selectNURBS picked obj do ( –see if the user did not cancel picking if obj != undifined do ( undefined is spelt wrong there…

11 years ago
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RE: Horizontal Branching Help

I’m not sure I understand what youre asking, but can you not try changing the following line: in coordsys parent rotate newBranch (eulerAngles (rando…

11 years ago
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RE: Assign controller dialog assistance

I might be misunderstanding here, but can’t you just set your expression to be CstntSwitch * 100?

11 years ago
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RE: BitArrays

bit arrays as it says in the maxscript help is simply an array that contains values that are either true or false i.e. bits. A good way to look at ho…

11 years ago
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RE: getting variable away from expression

I would probably do this so your function returns your value. Have a look in the maxscript help docs for ‘return’

11 years ago
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11 years ago
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RE: Aligning bones and getting inverted scales

Hrm… I’m not consciously coming from a ‘Maya centric’ approach. I can’t really say if I am inadvertantly though as its about 12 years since I last us…

11 years ago
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RE: Aligning bones and getting inverted scales

Sorry thats a mis-type in the comment there. I mean tri not plane

11 years ago
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Replies: 7
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RE: Crashing smoothly

can you not use a try catch?

11 years ago
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RE: locking controller is slow?

have you tried turning off redraw?

12 years ago
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RE: a discussion about a delicate matter…

This is a brilliant thread – thanks for starting it Denis and thanks to all the contributors!

12 years ago
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