MattRennie
@mattrennie
New Member
Joined: Feb 14, 2024
Topics: 10 / Replies: 84
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RE: Calculating skinning from a deforming mesh

Logan that is a genius idea – why didn’t I think of that! Denis, unfortunately the deformer I am trying to transpose back into a skin modifier essen…

10 years ago
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Replies: 7
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RE: SkinOps undo solutions?

Cunning! I’m going to have to go and add this to loads of my tools now! Thanks Dennis!

10 years ago
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RE: Controlling Telescopic Object's Height and Rotation

I dont understand why you would need to use a morph modifier. If you are expecting the rotation of one object to drive the counter rotation of the oth…

10 years ago
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RE: Expression controller character limits

Yeah I know there are faster ways of writing these things, but unfortunately (or fortunately depending on how you look at it), we have a system that c…

10 years ago
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RE: Expression controller character limits

Yeah we have never needed to previously, but these rigs are insanely complex! I ended up writing a modification to my original tool, which goes throu…

10 years ago
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RE: Expression controller character limits

Looks like there is a character limit. If I shorten the names of my scalars then I get no error. Looks like it may be a 4096 character limit.

10 years ago
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Replies: 10
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RE: find <vertex_bone_integer> form the bone's name?

fn buildBoneList skinMod = –builds a list of paired arrays of bone ID’s and their names ( boneList = #(#(),#()) totalBones = skinOps.GetNumberBones s…

10 years ago
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Replies: 1
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RE: Distance constraint maxscript

Can you not put a limit controller in there to limit the movement?

11 years ago
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RE: Is it possible to get face & vert count in materialclass?

can you not just do that by counting the faces by material id?

11 years ago
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RE: Collecting Vertices controlled by a bone

Yeah i think you need to get the total verts then loop through them and using the getVertInfluences skinops function (theres one something like that i…

11 years ago
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RE: A few questions for the masters…

If memory serves me correctly, at some point the naming of objects went from being like Dummy01 to Dummy001

11 years ago
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RE: unwrap load

the 2nd hit i got via google: That looks exactly what you want

11 years ago
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