for i = 1 to 3 do ( mergemaxfile (“C:\Users\albator\Desktop\Test\[”+(i as string)+”].max”) )
Use world space in coordsys world $.rotation blabh blah
Not sure if you will or not, but you might get a speed increase by turning off scene/viewport redraw.
make sure you use \ instaed of \ \ is a spcial character
I might be missing somethign obvious here, but can you not just put an if statement in for if speed is over a cretain amount so it clamps it?
thank you!
Have you had a look at RayMeshGridIntersect?
Try this: parsedName = filterString nameToParse “\object_00” index = parsedName[1] as integer
I’m not sure i understand – are you simply wanting the vert normal of vertex 5 to point towards vertex 8?
Pretty sure you can’t actually do this. I know there was a thread a few months ago where someone did a very hacky workaround to this, but its not some…
Thanks for the help guys. I’ve got this all working brilliantly now cheers!
I’m not adding any vertices, maybe I shouldn’t have used the word smooth. I’m essentially performing a delta mush. I’m relaxing the verts on a hard sk…