MattRennie
@mattrennie
New Member
Joined: Feb 14, 2024
Topics: 10 / Replies: 84
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RE: Merge file

for i = 1 to 3 do ( mergemaxfile (“C:\Users\albator\Desktop\Test\[”+(i as string)+”].max”) )

9 years ago
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RE: Wrong rotation according the viewport

Use world space in coordsys world $.rotation blabh blah

9 years ago
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RE: Batchscript with Ribbon Tools

Not sure if you will or not, but you might get a speed increase by turning off scene/viewport redraw.

9 years ago
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RE: Hello guys, problem with paths

make sure you use \ instaed of \ \ is a spcial character

9 years ago
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RE: Helicopter Blade Rotation

I might be missing somethign obvious here, but can you not just put an if statement in for if speed is over a cretain amount so it clamps it?

9 years ago
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10 years ago
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Replies: 2
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RE: Wrap/Conform surface on surface HELP NEEDED

Have you had a look at RayMeshGridIntersect?

10 years ago
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RE: Apply id by selection order

Try this: parsedName = filterString nameToParse “\object_00” index = parsedName[1] as integer

10 years ago
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RE: How rotate normal by specific axis?

I’m not sure i understand – are you simply wanting the vert normal of vertex 5 to point towards vertex 8?

10 years ago
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RE: how to get node properties from external .max fie

Pretty sure you can’t actually do this. I know there was a thread a few months ago where someone did a very hacky workaround to this, but its not some…

10 years ago
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RE: Calculating skinning from a deforming mesh

Thanks for the help guys. I’ve got this all working brilliantly now cheers!

10 years ago
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RE: Calculating skinning from a deforming mesh

I’m not adding any vertices, maybe I shouldn’t have used the word smooth. I’m essentially performing a delta mush. I’m relaxing the verts on a hard sk…

10 years ago
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