Matt-Clark
@matt-clark
New Member
Joined: Feb 15, 2024
Topics: 3 / Replies: 30
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RE: Get Normal of a vert in Edit Ploy

Ah yes… I was assigning $.mesh to variable rather than a copy of $.mesh, which is the way to go.

15 years ago
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RE: Get Normal of a vert in Edit Ploy

Another solution is to query the trimesh value: getNormal $.mesh index where $ is your editable poly and index is your vert number. It’s slow in lo…

15 years ago
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RE: Float: inner value vs display value????

Can I ask what it is you need such accuracy for?

16 years ago
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RE: Float: inner value vs display value????

They are not “random” and they are not “magic” numbers, as I said they are rounded numbers reached by the rounding scheme in single precision float. …

16 years ago
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RE: Float: inner value vs display value????

so whats wrong with internal calculation of Max The answer is nothing. You cannot properly mimic real numbers with floating point numbers, what you…

16 years ago
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RE: Float: inner value vs display value????

I’m no expert with floating point stuff, but I don’t think you can accurately represent those numbers with single precision floats. :shrug:

16 years ago
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RE: Float: inner value vs display value????

I think what you’ve discovered is the inherent accuracy problem of using floating point numbers, it’s not Max’s fault.

16 years ago
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RE: Speeding up a script.

how about this? $.modifiers[#Edit_Poly].ConvertSelection #Face #Element edit: ok I see you want to keep the modifier panel shut. There’s: [b]$.mo…

16 years ago
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RE: Scrubbing the trackbar without clicking+dragging on it

I dunno, I bet you haven’t found the schematic node based material editor either.

17 years ago
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RE: Scrubbing the trackbar without clicking+dragging on it

It’s been there a loooooong time… I couldn’t actually remember what it was called, took me a while to find it!

17 years ago
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RE: Scrubbing the trackbar without clicking+dragging on it

Try “Time Slider Capture Toggle” in Customise>UI

17 years ago
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RE: Find Coinstances Script

Whoops, I deleted the wrong duplicate post… edited this one to reflect your original post.

17 years ago
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RE: baking animation of many objects into one??

Clone the objects and attach them together. Add a skin wrap to the newly attached object and add the original objects as a drivers, very low tolerance…

17 years ago
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RE: Weld vertices in multiple splines at once

Things may have changed since I last tried something like this a few years ago, but at the time there was a problem with welding spline verts in a loo…

17 years ago
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RE: XYZshrinkwrap

Just for the record Max offers it’s own solution in the projection modifier, which can be set to project vertex positions. It’s much faster than any…

17 years ago
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