Do you need to change the name of the actual attribute def or do you need to change the names of the individual parameters on the def? If you need to…
Here is something I put together last year that sounds like what you are looking for. I just checks the version of the previous Max file and pops u…
You could collect the modifiers from each object before collapsing it and then add them again afterwards. I’ve had to do this before to get around so…
Another thought. What happens if you manually add an edit_spline and then run the script? Does it still fail on the first time?
Hey Felipe, I haven’t been able to recreate the issue yet with the provided code. I have tested on a single spline with no modifiers, a selection of…
Nice! That will do the trick. Thanks Paul!
I found this weird too when I first ran into it. The way to get around it is to store your initial selection in a variable, cycle through the objects…
You can also do… (getClassInstances TargetSpot) + (getClassInstances FreeSpot)
Ah, okay, I misunderstood you question in the first post. Now that I understand better, good question! There is RefTargMonitor. I have not used thi…
JHN: But you can only store node references through weak referencing or am I mistaken? I now have a instance of the modifier in a maxObject attribut…
I’ve been finding the same thing Paul. I have been getting better results on high-res meshes though, I guess because there is more information for it…
I made a script a few months ago that does exactly this. It is still a wip, but is working well at the moment. I just want to add in extra functiona…
Nuts! It certainly would make things a lot easier. Ah well. Thanks for having a look Richard!