I found a clue: RegisterTimeChangeCallback() It looks like I should call build mesh three… Is this the right way?
Thanks for answers Klvnk!
YES I FINALLY GOT IT ! Everything WORKS So the problem was in overriding this virtual method: BaseInterface* myObject::GetInterface(Interface_ID ii…
I think I found the reason : any of these functions: Display(), PrepareDisplay() or UpdatePerNode() are not called. I put DebugPrint in each function…
Ok, uses again Nitrous to render custom mesh, but nothing shows… again So to sum up: I can’t render custom/additional meshes for example: Mesh my…
Something weird is happening… I move back once again to GraphicsWindow and Display() method, I found great example that works, but only on Modyfier pl…
Dang still nothing… weird… I followe this help Topic: I got this code, but nothing displays. I noticed that using my own Mesh variable dont even sh…
I didn’t get any results but I am reading the SDK Help now, and it says that this method using Display and Graphic Window is deprecated and will only …
Thanks again, i am gonna try it…
Thanks again for answers Klvnk I am still wondering about making this icon as a part of object geometry. Using MeshTo CPP will help to export more c…
I am currently working on similar thing and had this same problem, but after a couple of hours finally found the solution The problem was in Boundin…