mateusz83
@mateusz83
New Member
Joined: Feb 15, 2024
Topics: 19 / Replies: 40
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RE: [SDK] Weird characters on different pc (picture attached)

Hi, thanks for answer, I tried @guruware solution and it helped, but I will keep in mind your solution too.

5 years ago
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RE: [SDK] Weird characters on different pc (picture attached)

Hi, Yes, now its working right – thank you very much for advice! I disabled building the mui file.

5 years ago
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RE: [SDK] Weird characters on different pc (picture attached)

I have compiled a basic plugin direclty from 3ds Plugin Wizard, and I have similar results on different PC… maybe something with compiler settings?

5 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

There is tyFlow for 2016, just click the dropdown list at download page…

5 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

Great! Thanks! Ps. What VS do you use? I AM working on 2017 and couldnt compile my projekt for max 2016 after switching to 2016 SDK… got some errors a…

5 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

Thanks! Yes, I wanted to use this feature at first… but there must be a bug in my project files or something… When I wanted to change values in new c…

5 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

additinal, I was told about using CMake to make different variation of compilation, but its another thing to learn and too much time consuming, the co…

5 years ago
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

Thanks for all your answers… At first I just wanted to make additional configurations in Configuration Manager, but the changes didn’t save, I think …

5 years ago
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RE: [SDK] GetInterface() on BaseObject instead of node?

Ok… the problem was that Tyson Ibele tyFlow identifies as GEOMOBJECT_CLASS_ID not particles, so nothing was calculating as it should, everything was …

5 years ago
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RE: [SDK] GetInterface() on BaseObject instead of node?

Thanks for reply, I tried that solution but nothing happend, Did I do it right? IParticleObjectExt* picked_source_epobj = (IParticleObjectExt*)Get_Obj…

5 years ago
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5 years ago
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RE: [SDK] Quaternion rotation

hmm… I found more informatin and used this formula for x,y,z and w x = RotationAxis.x * sin(RotationAngle / 2) y = RotationAxis.y * sin(RotationAngle…

5 years ago
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