Hi, thanks for answer, I tried @guruware solution and it helped, but I will keep in mind your solution too.
Hi, Yes, now its working right – thank you very much for advice! I disabled building the mui file.
I have compiled a basic plugin direclty from 3ds Plugin Wizard, and I have similar results on different PC… maybe something with compiler settings?
There is tyFlow for 2016, just click the dropdown list at download page…
Great! Thanks! Ps. What VS do you use? I AM working on 2017 and couldnt compile my projekt for max 2016 after switching to 2016 SDK… got some errors a…
Thanks! Yes, I wanted to use this feature at first… but there must be a bug in my project files or something… When I wanted to change values in new c…
additinal, I was told about using CMake to make different variation of compilation, but its another thing to learn and too much time consuming, the co…
Thanks for all your answers… At first I just wanted to make additional configurations in Configuration Manager, but the changes didn’t save, I think …
Ok… the problem was that Tyson Ibele tyFlow identifies as GEOMOBJECT_CLASS_ID not particles, so nothing was calculating as it should, everything was …
Thanks for reply, I tried that solution but nothing happend, Did I do it right? IParticleObjectExt* picked_source_epobj = (IParticleObjectExt*)Get_Obj…
Thanks Klvnk!
hmm… I found more informatin and used this formula for x,y,z and w x = RotationAxis.x * sin(RotationAngle / 2) y = RotationAxis.y * sin(RotationAngle…