Sounds very cool! When will it be public?
thanks Denis, I didn’t notice that for some reason
Hi, I have created another version of what you where doing in my version I added a scale controller on the interpolated points to visualize changes i…
fn getUniqueMatsByName mats = ( local uniqueMatNames = #() local uniqueMats = #() for m in mats where findItem uniqueMatNames (m.name as name) ==…
I have tested your scene and the setup is exactly as I described. The only problem is that the “uvw mapping” modifier that you set as “xyz to uvw” is …
You can do this with no SDK / script at all… Steps: for every morph target, duplicate the object, vertex paint it and using “tools->channel info…
could you give us a working example so that we can experiment on?
I added a checkbox next to the thresh parameter so that it will be clear how it effects then result. ( global roll_Test try (destroyDialog roll_Tes…
I had some more fun with the ui, don’t know why… anyhow here it is: ( global roll_Test try (destroyDialog roll_Test) catch () rollout roll_Test “S…
Hi, I had some fun with your code and rearranged it in an interactive dialog. press the left mouse button anywhere on the map to add a white point an…
why don’t you simply use the skinUitilities for that? can you post the code for the Shepards method test?
As you can read on my first post here, I released the first update which includes: Updates in version 0.3: Better function identification algorithm…
plastic – thanks for the extra detail! JHN – some interesting ideas there, thanks. I thought a bit about what you guys have suggested and I’m planni…