what if we could attach the trimesh values of the objects in a backgroundworker and when they are done create a new poly from that trimesh value?
I tried to go multithreded but ran into some problems… If I run it with more then 1 thread max crashes and it’s very unstable as it is with 1. I saw s…
I have merged Denis’s optimization into the complete code and added a smoothing algorithms that isn’t doing a good job yet and dramatically slowing do…
I have modified the divide function as you suggested but gain only ~1 sec in general run time on my machine (which is now aprox 23 sec) am I doing it …
I guess you are talking about disabling the modifier. When I do that I gain a couple of seconds, but I can only disable it for the setNormal part of t…
I guess you are talking about the modify panel. I tried to switch to the create panel but it causes the setnormal method to fail. Can I have another h…
go for it, sounds interesting
and here is a small variation: ( struct s_VertData ( index, OriginalNormals = #() ) struct s_EdgeData ( owner, index, verts, midVe…
You’re right, it does solve the problem, thanks and here is the fixed code: ( struct s_VertData ( index, OriginalNormals = #() ) struct s_E…
Here is my attempt (unencrypted ) It’s VERY slow but it’s a very low level solution. Anyhow claude666 solution with the vertex color information is …
never mind, someone already did it
Denis, I saw your comment on my post earlier and was looking for some spare time to give you my reason for encrypting the tool I just released, so cou…
Denis, you are right, I shouldn’t have posted this thread here, I will post a new thread in the main 3dsmax forum so that users can enjoy the script (…
Now it should be really fixed
OOpps, sorry about that… I have uploaded a fixed version, could you test and let me know if it works for you now? Cheers.