here is my cheating device global roll_colorGuesser try (destroyDialog roll_colorGuesser) catch () rollout roll_colorGuesser “I know what color is …
mhdmhd: I was going to use link constraint but it is very bad. I also didn’t like link constraint because of friendliness issues and so I wrote t…
So here is a version using a point3 slerp function, but it still obviously flips after 180 deg. I think we must work with the angles themselves someho…
denisT: it’s a known problem. i give a time to anyone to find a solution… Could you give us a hint, this is really interesting to me but it look…
here is a my version with constant velocity. but there must be a better way to distribute points along a parametric bezier spline without an increment…
maybe it’s the max version, I have 2008 here
here is an improved version, still haven’t managed to figure out how to do the constant velocity yet. I tried Catmull-Rom and Hermite spline interpola…
It might be my home computer, it’s 6 years old now :shrug:
I knew about the when constructor but never had any need to use it. Can anyone hint me on how to make it work without the handleAt attribute? Personal…
both sounds like fun so I would say #1 and then #2 as the next challenge
MZ: 3dsmax lookat have a big problem and icant use it in my rig,im going to make a better and custom one,i think spline and lookat have a same probl…
As I have struggled with this problem myself, I found a couple of methods to do it: 1.choose a resolution and cast rays from the camera to “virtual p…
you could maybe skip the problem by generating uv’s for the strands that matches the uv coords on the distribution surface and then use a volum select…
Here is an optimized version of my version without the multithreading stuff. It does the same thing Denis’s casterAttach method do but without the nee…
found a way! (but still not so stable) struct progUpdater ( count, current = 0, pb, fn increment = ( current += 1 pb.value = 100 …