Thanks man! We’ve tried using your ‘window shopper’ tool (which is very cool) to figure this out but we got confused. Can you explain a bit how to do …
there might be an easier and more elegant solution but you can try dotnet background worker to run your code. Search for dotnet background worker in t…
I’ve fixed a small issue in the code I’ve posted earlier. So I’ll post it just in case anyone in the distant future finds it slightly helpful fn equa…
Here is my suggestion, I might be missing something though because I’m not sure I completely understood what you meant about the other neighbors. So …
try this version then: ( local n = 100 local f = @”C:\Program Files\Autodesk\3ds Max 2011\Scenes\FumeFX\Examples\barbecue.max” — replace with the …
( local n = 100 local f = @”C:\Program Files\Autodesk\3ds Max 2011\Scenes\FumeFX\Examples\barbecue.max” — replace with the path to the file new nee…
tested it and it works! no memory leak. Thanks again Denis
Thanks Denis! I will be able to test it only on Sunday but I’m sure you know what you are talking about.
you could use a Mesher object for this
to convert from uvw space to bitmap space you first need to ignore the ‘w’ axis since uvw space is 3D and bitmap space 2D. so you need a conversion fu…
if you want to know is a vertex is behind an object relative to the camera, you could fire a ray from the camera in the direction of the vertex, on ev…
you could simply set all channels but the one you want to extract to value 0, and the channel you want to extract to 100. Then make a snapshot.
you have a numeric precision problem. the dir property should give a normalized vector and the dot product of two unit vectors should be between -1.0 …