MatanH
@matanh
New Member
Joined: Feb 14, 2024
Topics: 28 / Replies: 281
Reply
RE: toggling CAT's 'manipulation causes stretching'

Thanks man! We’ve tried using your ‘window shopper’ tool (which is very cool) to figure this out but we got confused. Can you explain a bit how to do …

12 years ago
Forum
Topic
Forum
Replies: 5
Views: 6
Reply
RE: DosCommand launches Instance2 of Max, freezes Instance1

there might be an easier and more elegant solution but you can try dotnet background worker to run your code. Search for dotnet background worker in t…

12 years ago
Forum
Reply
RE: Simulating links between objects?

I’ve fixed a small issue in the code I’ve posted earlier. So I’ll post it just in case anyone in the distant future finds it slightly helpful fn equa…

12 years ago
Forum
Reply
RE: Simulating links between objects?

Here is my suggestion, I might be missing something though because I’m not sure I completely understood what you meant about the other neighbors. So …

12 years ago
Forum
Reply
RE: Get 10$ Create a Merge/open large files script.

try this version then: ( local n = 100 local f = @”C:\Program Files\Autodesk\3ds Max 2011\Scenes\FumeFX\Examples\barbecue.max” — replace with the …

12 years ago
Forum
Reply
RE: Get 10$ Create a Merge/open large files script.

( local n = 100 local f = @”C:\Program Files\Autodesk\3ds Max 2011\Scenes\FumeFX\Examples\barbecue.max” — replace with the path to the file new nee…

12 years ago
Forum
Reply
RE: how to get / set vertex color

tested it and it works! no memory leak. Thanks again Denis

12 years ago
Forum
Reply
RE: how to get / set vertex color

Thanks Denis! I will be able to test it only on Sunday but I’m sure you know what you are talking about.

12 years ago
Forum
Topic
Forum
Replies: 6
Views: 16
Reply
RE: ID based skinwrap

you could use a Mesher object for this

12 years ago
Forum
Reply
RE: UVW Coordinates to Bitmap Coordinates & back

to convert from uvw space to bitmap space you first need to ignore the ‘w’ axis since uvw space is 3D and bitmap space 2D. so you need a conversion fu…

13 years ago
Forum
Reply
RE: Is this possible?

if you want to know is a vertex is behind an object relative to the camera, you could fire a ray from the camera in the direction of the vertex, on ev…

13 years ago
Forum
Reply
RE: morpher target problem

you could simply set all channels but the one you want to extract to value 0, and the channel you want to extract to 100. Then make a snapshot.

13 years ago
Forum
Reply
RE: Best way to find difference between two rotations?

you have a numeric precision problem. the dir property should give a normalized vector and the dot product of two unit vectors should be between -1.0 …

13 years ago
Forum
Page 4 / 21