an easy solution for this, and not the optimal, could be to filter the string using ‘filterString’ with the new line char as the filter ” “, then you …
maybe this is what you’re looking for… ( fn hasModifier obj modClass = ( for i = 1 to obj.modifiers.count do if isKindOf obj.modifiers[i] mod…
yep, thanks! I needed to copy the src controller into the actual address of the tar controller and not just into the variable ‘tar’ here is a cleane…
here is a simple bake animation function: fn bakeAnimation obj = ( local transformArray = for i = animationrange.start to animationrange.end collec…
why do you need a script for that? you can use the explode groups button to ungroup all selected object then use right click quad menu –> convert …
When I first opened the game, I got the same error message as martroyx but the files where extracted correctly so I tried copying them to the 64bit di…
can’t wait to try it, looks very cool Jason!
first you need to store the position of the target relative to the camera which can be easily calculated like this for example: targetOffset = [0, 0,…
Here is a quick example: try (destroyDialog rollname) catch () rollout rollname “rollout” ( spinner spNumLayers “num layers:” type:#integer range:…
you can also do this: a = matrix3 [1,2,3] [4,5,6] [7,8,9] [1,1,1] b = matrix3 [-1,0,0] [0,1,0] [0,0,1] [0,0,0] c = a * b
This is exactly what I am talking about Paul, but for our needs this is enough. We wanted to write a small tool that can update skin data of all asset…
found it! UIAccessor.PressDefaultButton()