Hi lo, actually I have considered this solution, but first, I’m dealing with a very large and complex scenes here and this will acquire allot of work…
Hi Kameleon, thanks for the reply(s) the thing is I’m looking for way to render a non-linear frame sequence with negative frames is it like in this ex…
Hi, you should look into ‘getClassInstances’ and ‘replaceInstances’ or ‘instanceReplace’ (one of them will do the trick, the other won’t, I can’t reme…
You could do something like this: pseudocode 1: open the file you want to merge for each object in this file save the name of the file in a CA or u…
here is a nice workaround for you (no scripting at all) create a ‘plane’ as the base of the voxel grid. duplicate the plane along the z axis in an e…
As others have said before me, this is NOT an easy task to do in a script. I have written a similar script a while ago that is a bit faster but still …
the best case for me will be a RichTextBox as a cell type, but I am prepared to take whatever I can get
You could create a script that builds the pflow system for you and delete it after it gets all the vertexes. There is another way that I found to tes…
I think the easiest way would be to use pflow to create particles distributed inside the object’s volume and then use a script to build vertex for eve…
I don’t have final render so I can’t test this but my guess is you should try to use the interface itself as a global and not as a sub interface. like…
Here you go ( — the object you want to distribute on local distObj = $ — the object you want to duplicate for evey vertex of distObj local dupO…
No problem… Just from curiosity, what are you doing with this? I tried to think of cool things to do with this script but couldn’t think of anything …
The main difference between our versions is that I also check if the intersection happens somewhere in the middle of the edge or outside it with this …