The reason for your flip is because this is a concave vertex in your shape. The short angle between the edges is on the outer side of the shape. You c…
Try this: modPanel.setCurrentObject ($.baseObject) node:$
I also use this usually after converting skin wrap to skin. You could set weights to zero but I like to clean up useless thinds when I rig. I find it …
Yes this function is useful and I’ve been using it for years ( local weightThresh = 0.0001 local objs = selection as array for obj in objs do ( …
isHidden is not an animatable property so you can’t do this. What you could do is to use a script controller to hide / unhide an object according to a…
you could do something like this: ( struct s_Node ( obj, dist ) fn sortNodesFN node1 node2 = ( if node1.dist < node2.dist then -1 else 1 )…
you could use a function to get the current visible rollout in the rolls array something like: fn getVisibleItem rolls = ( for roll in rolls do ( …
Something like this: ( fn evenlySpreadAlongAnotherSpline a b = ( local n = numKnots b for i = 1 to n do ( — calculate the distribution para…
( local exampleArrayOfStrings = #(“Test”, “Test”, “test”, “teSt”, “tEsT”, “test”, “TEST”) — this is a character sensitive method: local uniqueAr…
Thanks guys, I’ll have to wait until tomorrow to test your solution but I’m sure it will solve the problem. I’ll write again if it doesn’t.
Hey Denis, Thanks for the reply, however as I said, I can’t just use the bitmap from the capture. The snipet code I posted was just to ilustrate the …
maybe something like this: $.pos.x = abs $.pos.x
Malkalypse: Hm… actually there seems to be a small issue with the convertEdgesToVerts function. Rather than trying to explain it, let me just use an…
this is pretty easy to do, we can simply convert every edge in the ordered edge group to verts and add them to the vert group if they are not in it ye…