martroyx
@martroyx
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Joined: Feb 14, 2024
Topics: 10 / Replies: 173
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RE: uv position accuracy ?

Difficult to say :hmm:

16 years ago
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Replies: 7
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RE: Some handy function | macroscript

Thank ! this may be useful

16 years ago
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RE: Macroscripts? Can someone help me?

Thank for the explanation ! so it’s useful when working on big script but I still prefer to see all my code at once

16 years ago
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RE: Macroscripts? Can someone help me?

yes, this shouldn’t be such a big deal I never used it, and I’m wondering in witch case this could be useful ?

16 years ago
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RE: Macroscripts? Can someone help me?

I’m I right to say that include is slower than putting the actual code since it have to read from disk ?

16 years ago
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RE: Macroscripts? Can someone help me?

use filein to execute your script this way you dont have to update the macro definition every time, unless you change the script name ! [CODE – Crea…

16 years ago
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RE: Viewport in separate window

I did a test with sharpgl sometime ago, if you want to interact with object this may be more what you’re looking for try (NewForm1.close()) catch …

16 years ago
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RE: Viewport in separate window

Ho, that was easy, the image was already in memory so I just used that instead :shrug: try to put winamp in front of the capturing viewport, it’s funn…

16 years ago
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RE: Viewport in separate window

Hi guy, just made an example on how to capture viewport using .net and I also put some example on how to use color matrix in maxscript , since there …

16 years ago
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RE: Bone Mirrorring through MaxScript

Hi Guibou, you disableSceneRedraw() when you need the viewport to stop doing refresh, this way you can select and move stuff around without 3dsmax ha…

16 years ago
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RE: Bone Mirrorring through MaxScript

( –//– –//– select a bone chain including ik and run the script. –//– fn XMirror = ( local Xhwnd=dialogMonitorOps.getWindowHandle() local X…

16 years ago
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RE: Bone Mirrorring through MaxScript

hum… it doesn’t always work well with ik but bone chain should be fine

16 years ago
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RE: Bone Mirrorring through MaxScript

or using some kind of hack from Zeboxx you can do something like this … ( –//– –//– select a bone chain including ik and run the script. –//–…

16 years ago
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RE: Bone Mirrorring through MaxScript

I always create bone from spline with something like this … ( RigName=”rig” –//– fn CreateBones spln name dir color1 color2 Side front back taper …

16 years ago
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