“f” as integer ’ will happily evaluate good to know
I posted the code on scriptspot, there’s not to much comment so you just have to figure out Martin
oups, you wanted flat style …this one look more flat + you can have gradient if you wish try (NewForm1.close()) catch () ( dotNet.loadAssembly (…
there’s this one that I like very much … if your don’t mind loading the big devexpress assembly try (NewForm1.close()) catch () ( dotNet.loadAss…
Thank you guy, glad you like it I would only restrict the player from being able to hold down the arrow keys so he’s forced to move slowly and so h…
Hi Jason, finally finished my version of pacman the ghost part was the funniest to do … I may add more level when I get more time ! Hope you like…
Will do :). You should give it a try too! sure, I’m in
…but maybe I’ll give it another try later. Cool !!! let us know when you do, I badly want to make one too
Nice work Jason I think lightning are too fast, they’re really hard to avoid and they always seam to hit you when you go for the power up …:eek: Ma…
yes, and you can make the playboard as big as you like…you need a good pc does it lag on level 2 , I drop to 16fps/s on my pc ?
Ho!, another weird thing, when I move the uv around the position relative to the map change… but I guest it just some drawing bug :curious:
I’m wondering if it may come from the fact that I set the position of the vertex with their .pos property and not the <uv>.setVertexPosition2() …
render youw own map (again, using e.g. maxscript) to always render the lines on the ‘insides’ of the UV Humm , this may be the solution because when…