martroyx
@martroyx
New Member
Joined: Feb 14, 2024
Topics: 10 / Replies: 173
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Replies: 4
Views: 13
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RE: Limit an edit-box to Integer/float value.

“f” as integer ’ will happily evaluate good to know

16 years ago
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RE: Teapot Invaders!

I posted the code on scriptspot, there’s not to much comment so you just have to figure out Martin

16 years ago
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RE: DotNet Progressbar

oups, you wanted flat style …this one look more flat + you can have gradient if you wish try (NewForm1.close()) catch () ( dotNet.loadAssembly (…

16 years ago
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RE: DotNet Progressbar

there’s this one that I like very much … if your don’t mind loading the big devexpress assembly try (NewForm1.close()) catch () ( dotNet.loadAss…

16 years ago
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RE: Teapot Invaders!

Thank you guy, glad you like it I would only restrict the player from being able to hold down the arrow keys so he’s forced to move slowly and so h…

16 years ago
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RE: Teapot Invaders!

Hi Jason, finally finished my version of pacman the ghost part was the funniest to do … I may add more level when I get more time ! Hope you like…

16 years ago
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RE: Teapot Invaders!

Will do :). You should give it a try too! sure, I’m in

16 years ago
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RE: Teapot Invaders!

…but maybe I’ll give it another try later. Cool !!! let us know when you do, I badly want to make one too

16 years ago
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RE: Teapot Invaders!

Nice work Jason I think lightning are too fast, they’re really hard to avoid and they always seam to hit you when you go for the power up …:eek: Ma…

16 years ago
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RE: TetriMax 1.04 now free !

yes, and you can make the playboard as big as you like…you need a good pc does it lag on level 2 , I drop to 16fps/s on my pc ?

16 years ago
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Replies: 2
Views: 15
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RE: uv position accuracy ?

Ho!, another weird thing, when I move the uv around the position relative to the map change… but I guest it just some drawing bug :curious:

16 years ago
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RE: uv position accuracy ?

I’m wondering if it may come from the fact that I set the position of the vertex with their .pos property and not the <uv>.setVertexPosition2() …

16 years ago
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RE: uv position accuracy ?

render youw own map (again, using e.g. maxscript) to always render the lines on the ‘insides’ of the UV Humm , this may be the solution because when…

16 years ago
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