forget my last post, I found the error I was doing in my script, a more appropriate question is what’s the use of the “copy <array> [#noMap]”, i…
hehe thank , that was fast , I’m kind of slow when writing English, I’m French by the way so the append slow thing down but another question maybe, …
Thank, that would be nice to know because it a call to append make thing slower then I would just pre-Initialize everything…but I suppose it a good s…
I was aware that we could initialize the array this way but I didn’t know that it made thing faster, but a question I ask myself is, if let say that t…
Hey thank bobo, must have missed this part you made a nice work on the help file by the way, it’s very well done and easy to use! regard, Martin
Note that I had to optimize the array growing by pre-initializing the size to the desired number and assign by index instead of just appending to it. …
Look nice do you plan to add snap capability, I mean snapping on other one in different row ?
this is what being done … 1:all the string all send to the minilistener then I send the Up keystroke to make sure the cursor is at the begening. 2:t…
well ,yes I think… you may need to adapt/modify it also, I only tested under max2010x64
Hi, that’s me again :shrug: I fixed the array that filled up and also added some more speed by disabling the redraw … of course this assume that ther…
got it Cheer!! try(destroydialog PfEvaluator)catch() ( global PfEvaluator –//– local SendKeys=dotNetclass “System.Windows.Forms.SendKeys” local …
yes , and hold/fetch maybe acceptable on empty scene but it tend to be a bit slow when there’s more than one sphere …I need to create/destroy the pfl…
yes that’s one bug I really hope they fix… sometime ago I made this to try to evaluate line by line from the listener unfortunately it only evaluate …
you need to desactivate max internal keyboard overwrite when you beginedit your cell … rollout ro_ROLLOUT_NAME “ROLLOUT_NAME” ( local rolWidth …
Ho well, it create viewport distortion …so I guess it was not a good idea :curious: but, anyway it was fun