martinez
@martinez
New Member
Joined: Feb 14, 2024
Topics: 8 / Replies: 136
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RE: Problem with trimesh

When you create with .mesh it’s only a mesh in memory. It can be more stable to create a node and work on that. Note that I delete the node when done,…

6 years ago
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RE: The Challenge >>> Find a common parent for list of nodes

Serejah’s results, returned a different answer than mine and denisT’s. But the scene is 1000 boxes on top of each other, so it’s hard to tell which is…

6 years ago
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RE: The Challenge >>> Find a common parent for list of nodes

@denisT Mine is only 2x or 3x slower than yours. So I’m getting better. I was focused on using little memory because I thought that would make it fa…

6 years ago
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RE: The Challenge >>> Find a common parent for list of nodes

I’m interested in the results because I have a lot of rigging tools like Select Opposite Limb, Mirror Pose and they all are based on finding a common …

6 years ago
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RE: setTransformLockFlags not worcking properlly

@gtafan All of your code examples work for me. Maybe try not using the word “node” as your variable since it’s a reserved word in global scope. Withou…

6 years ago
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RE: UVW Packer by Element Tool

IcyIcicleofIce: my uvs are already unwrapped. They are the correct scale and everything, I am literally just trying to stack the ones that are commo…

6 years ago
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RE: UVW Packer by Element Tool

When you create a modifier Unwrap_UVW() it is not automatically applied to any object. So before you can use modPanel.setCurrentObject do addModifier …

6 years ago
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RE: Set and get rotation of node as eulerAngles

How old do you need? quatToEuler2 was added in Max 2008 and the AVGUARD extension package is still available on ScriptSpot back to Discreet’s 3ds Max …

6 years ago
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RE: Set and get rotation of node as eulerAngles

Try using quatToEuler2 instead of as EulerAngles. It may give more predictable results. You could also try getting and setting the curve values inste…

6 years ago
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RE: Add or subtract value to selected animation curves

@denisT Sorry for the confusion. I asked a programmer at work what a function passed as a variable was called and he said a Pointer. But doesn’t matte…

6 years ago
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RE: Add or subtract value to selected animation curves

Here it is with rotation support. The real head scratcher is Point3 controllers. If you have X key selected all YZ also return that they are selected….

6 years ago
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RE: Add or subtract value to selected animation curves

I was inspired by your code denisT. This acts more like the Maya edit boxes. Edit time on the left, edit value on the right Just putting in a number…

6 years ago
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RE: How can I know the type of animation key using MXS?

That is the proper way to check. Also, for a planted key check Join To Previous Key (ikJoinedPivot).

6 years ago
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RE: Change Trackview Function Curve color

The easiest way is to use a Point3 controller to control Yaw, Pitch, and Roll instead of a Float controller. I say easiest way, but I actually don’t k…

6 years ago
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RE: Get transformation matrix relative to parent

obj.transform * inverse obj.parent.transform

7 years ago
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