Thanks a lot for that link! Interesting thread, and indeed quite similar to what I need. But I am not sure I would like to go to that extreme of using…
… unless you are fine to loose the actual controller but keep the animation data, in which case you could try your luck with the load/save animation t…
I have tried to bake vertex color animation before by piping the XYZ coordinates of a second mesh into the UVW channels of the first mesh, but for any…
That’s actually not such a bad idea. You could use my viewFrustum script to generate a geometric representation of a normal camera’s view frustum, the…
One more piece to the puzzle: Take a look at modifier_camera_perspective_correction.ms – this computes a Skew angle based on the camera rotation in o…
FWIW, here’s what I found so far after quickly looking at the code: As far as I can tell the Skew modifier is computing a simple lateral shift of poin…
Yes, that makes a lot of sense. Actually that is why I initially wrote the overScan script (rendering a larger image, then cropping). BTW, one can use…
Not sure you can get a single matrix in 3ds Max that will do what you need. (you want something like this right?) I have been searching myself for a …
Hacking the MAXScript editor with MAXScript – pretty cool UIAccessor trick! The ‘+’ button should be standard for all Save dialogs. Thanks for shari…
Thanks Joel and Ofer! I would guess that saving and loading a file is also slower than the clipboard, but I need to benchmark this. In the end, I nee…
JHN: — copy to a bitmap that has alpha newBm = copy dnBitmap c fn pasteAlpha src1 p1 src2 p2 = color src2.r src2.g src2.b src1.a pasteBi…
— select all objects you want to bake, then run this code sel = selection as array pa = #() for i = 1 to sel.count do append pa (point()) for t = ani…
Thanks very much for taking the time to look into this! One way to speed this up (I guess) would be to get all vertex positions at once instead of on…