denisT strikes again! Thank you very much, this is really helpful and instructive, too! So you are copying from a jagged array (which can be created w…
It’s not related to 3ds max at all. It works with 2D arrays because that is the natural C# representation for large matrices, I guess. – MartinB
It’s a numeric/algebraic math library, written in C#. I do have the source code, if that matters. – MartinB
Well… dotNet.ValueToDotNetObject #(#(1,2),#(3,4),#(5,6)) (dotNetClass “System.Double[][]”) does work but isn’t compatible with the 3rd party library…
Yes, it does indeed, thanks. – MartinB
I think I found it (after a day of poking around…)! It seems both applications (3ds Max and the OLE component) make use of the same dll (tbb.dll and …
Yes. No difference, unfortunately. Thanks! – MartinB
I also find it a bad development to see more and more encrypted scripts – and I almost never use them, unless they have some exceptional feature. We c…
Normals is one of the old parts of 3ds Max. Traditionally, 3ds Max would recompute surface normals whenever needed, based on the Smoothing Group data….
Where does your obj come from? Is that an object created in 3ds Max, or is this imported? Do you see the unsmoothed object in the 3ds Max viewport or …
I was hoping for some trick to have 3ds Max create the mesh for me (as if you’d add an EditableMesh modifier to a shape, that’s definitely good enough…
Thanks, but I am afraid not, since box() creates a new scene node, which is not permitted in a buildMesh event. :\ From the 2012 MXS docs: The crea…