denisT: So setPoints is broken for curveControl because some other plugin overrides it? I tried to set tangents directly, using curve.points[i]….
Yeah, tied that, too. Result are incorrect tangents, too, just slightly different.
If speed is not an issue, you might also look into intersectRay and intersectRayEx – much easier to use (but also much slower)
Thank you! That will give me face/vertex normals. But what I really need are normals for a given barycentric coordinate. I.e. the surface normal withi…
bumping this once more, would really be interested in a MXS solution to query the normal at a given location on a mesh (ideally without baking normal …
Some scripted solution would be needed, thank you.
bump Any ideas anyone?
You could take a look at my script, it also uses MassFX
Thanks! Sorry for not reading carefully
Good idea, thanks! Although simpleMod does not allow to change topology, so creating vertex colors is probably out of scope, too? Swordslayer: …