martinB
@martinb
New Member
Joined: Feb 14, 2024
Topics: 35 / Replies: 187
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RE: Setting Curve Control tangents?

denisT: So setPoints is broken for curveControl because some other plugin overrides it? I tried to set tangents directly, using curve.points[i]….

7 years ago
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RE: Setting Curve Control tangents?

Yeah, tied that, too. Result are incorrect tangents, too, just slightly different.

7 years ago
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Replies: 11
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RE: Z axis face scanning

If speed is not an issue, you might also look into intersectRay and intersectRayEx – much easier to use (but also much slower)

7 years ago
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RE: Get local normal from face + barycentric coordinates?

Thank you! That will give me face/vertex normals. But what I really need are normals for a given barycentric coordinate. I.e. the surface normal withi…

8 years ago
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RE: Get local normal from face + barycentric coordinates?

bumping this once more, would really be interested in a MXS solution to query the normal at a given location on a mesh (ideally without baking normal …

8 years ago
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RE: Get local normal from face + barycentric coordinates?

Some scripted solution would be needed, thank you.

8 years ago
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RE: MassFX generate concave hull

You could take a look at my script, it also uses MassFX

8 years ago
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Replies: 1
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RE: Compute vertex colors for non-editable objects?

Thanks! Sorry for not reading carefully

8 years ago
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RE: Compute vertex colors for non-editable objects?

Good idea, thanks! Although simpleMod does not allow to change topology, so creating vertex colors is probably out of scope, too? Swordslayer: …

8 years ago
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