Have a look at The Onion – MartinB
If you multiply your point with (inverse camera.transform), you get the point’s coordinates in the camera coordinate system ([0,0,-z] in the image cen…
Don’t know about remeshing a point cloud inside 3ds Max but otherwise, you could take a look at what Realflow does. They have a fairly simple file for…
Tom, try this: files = #() numOk = ATSOps.GetFilesByFileSystemStatus #Ok &files format “Found % assets with status OK ” numOk for i = 1 to file…
So far, I find that either files =() ATSOps.GetFilesByFileSystemStatus #Ok &files — replace #Ok with #Missing if you’re after the missing bitma…
Is the mesh deforming? If not, just do a simple link. If it is deforming, you probably want to use the Attachment Constraint? – MartinB
I haven’t read your entire post, but you need to put the on map event into the plugin itself, not into the rollout. Here’s some code from the MXS onl…
Have you considered just using the SkinWrap modifier? bloggs: i want to know how you call the object with the modifier on it i thout it was “m…
Dave & Joel, thanks for the info! – MartinB
Just a quick post to say Hi and Thanks very much! This has been very interesting to read along, even though I have very little experience with COM, .N…
Fabiomussarela: Hi Well, I don´t think this kind of approach is good for production, but it´s something I was thinking about how to do it and…
Rivendale: My idea is to generate smooth curves of edges/edgeloops where the curvature is based on the position of the selected verticses along the …