hi, you need to pass a point3 controller through subanim e.g. if you have a bone you could pass $bone01[3][1] as this is the subanim for transform[3…
hey ill give it a try … mark
what the hell are you guys doing working… its christmas… feliz navidad tios!
as far as i recall its not possible sorry
as far as i recall its not possible sorry
this refers to the plugin parameters block not to the actual node. you could store the object itself in a weak reference in the plugin in a maxobjec…
simply… NO unfortunatly not… get onto autodesk about it, many others have also – enough voices may lead to implementation mark
hey man, what you want to do is store the last position and calculate the vector to the new positions this way it will always face the correct directi…
add a custom attributes to the script controller – on that CA store nodes or weak reference nodes – from the script controller you can access with th…
hola, $box01.pos.x_position.controller = float_script() classof $box01.pos.x_position.controller == float_script 鈥? returns true you have to test ag…
they are differnt classes mark
dude you shouldnt let this get to you so much, it depends if its two of the same in one forum or two of the same in differnt… e.g i might post the sa…
hey, paul i think you can make it unique with only one copy of the definition in the scene check out the following box() box() box() blahAttribs…
hey charles if you want to apply the same CA to a maxobject multiply times you need to use the unique flag – other wise it just returns false – inter…
you can pass the values to a simple bezier or hermite function – search the maxscript forums this has come up a few times, i think you will find all y…