it isnt linear, its based on a curve i think, look at bubble and pinch…
hi brad, no you cannot acces tangents
hi dave, the reason when you set the rotation directly with rotate you are setting in a coordinate system context of world… easily solved… in coordsys…
you need to add a maxObject as a variable that will be a trigger to update the controller… ie you want to use have it so whenever you scale sphere01 t…
i havent play crysis, but i cant see how pressing L twice for anything would be more efficient than pressing it once? why would you want this?
is this what asset management is for?? or couldnt the users only viewing just use an xref? there is no way to lock edits through script
well without having max infront of me you could try nodes = for obj in refs.dependents con where isvalidnode obj collect obj mark
the real question is why would you want to do this?? is it to replace instances? or to get dependencies? if its to replace all instance of controlle…
nope couldnt get it yet… something missing mark
what exactly are you trying to do ? mark
neil , for me the gizmo transforms are the same , i.e they have the same world space transform — make and transform sphere s = Sphere() move s […
hey neil, try this b.modifiers[1].gizmo.value = s.modifiers[1].gizmo.value * s.objectTransform * inverse b.objectTransform mark
haha brad man thats some funny shlt!
morphmods = for mod in $.modifiers where classof mod == morpher collect mod if morphmods.count != 0 then print “hello i have a morpher applied!!!” ma…
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