hi, about a year ago i wrote a plugin in max 2009 that does this as well as some other useful skinning stuff i used octrees to accelerate ill try dig …
store the node in a node parameter in the custom attribute and use the parameter in your rollout fn to access it
hi, maxscripts are not compiled – thats why they are scripts as you have noticed .mse is encrypted that means the only person who can update is the pe…
someone (scorpion???) here wrote a pluginUnloader plugin for max that could unload a plugin that was loaded in a session in max you could possilby use…
Hey Tim you cannot add attributes to a ca after creation but you can redefine the definition also you don’t have to declare a rollout if you don’t use…
looks very useful pete!!! good job mark
if you know the sdk, you can quite easily write a maxscript extension that will allow you to load/edit skin without skin selected or modify panel open…
hi, you can try the handle property of objects $.handle but be aware that it can change for merged or xrefed objects (because merged or xrefed objec…
Could it be special characters? Á or í or other characters used in filenames but not supported in maxscript? I think I have seen this before when we h…
just read the value as a sting and execute it str = GetINISetting “c:/test.ini” “Matrix” “world” val = execute str
you can connect to max through com with php… and most languages…
does this work for you? ( fn copyPosXYZ src tar = ( if isKindOf (src) position_xyz then ( replaceInstances (tar) (src) –tar = src ) …
rolloutName.buttonname.Pressed()
why are you doing this… (why do you want to have an instanced skin modifier on two different objects, why not have a skin modifier each) what is it yo…