Well the script is correctly collecting the materials from the selection as far as I can tell. However if the ground objects use the same material as …
Hehe, I understand, better safe than sorry.
( mats= for o in selection WHERE o.material != undefined collect o.material for m in mats do ( Diff=m.diffuseMap if classof Diff == bitmapTextu…
Hum, you don’t need to create an exporter, you just use the 3ds exporter already in MAX, that will take care of sorting what can and cannot be exporte…
I’m not sure what you mean by “with just objects”. In any case what you are going to need to do is collect are the desired files in an array, and then…
In MAX 2008 and up there’s also the AnimHandle System. GetHandleByAnim <object> –To get the handle from the object GetAnimByHandle <intege…
I think that both are acceptable. Personally I like to use IF THEN ELSE when an ELSE statement is needed and IF DO when it’s not, as it’s easier for m…
:applause: The explosion/water effects was a master touch.
Easier way to try these small bits of code is by using the listener. Either run the line to see what comes out, or assign it to a variable and then in…
Check “Applying Standard Transformations” on the reference for info on how to rotate. And check “coordsys” for info on how to deal with different coor…
This thread is getting harder and harder to read…lol
… . . . . NOTE TO SELF: check animation tutorials REPLY TO THE EDIT: I actually was not familiar with this. I’ve never done much animating as 99% my…
I actually had a quick look after I posted this… might have been a good idea to do it before. I don’t normally use Mental Ray materials though, so i…
ZeBoxx2: seems like a more code-agnostic form of bobo’s file format, in a way, at least as to its purpose. we coded something similar to BFF for ma…