MarcoBrunetta
@marcobrunetta
New Member
Joined: Feb 15, 2024
Topics: 14 / Replies: 255
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RE: Automated Material Editing

Well the script is correctly collecting the materials from the selection as far as I can tell. However if the ground objects use the same material as …

16 years ago
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RE: Automated Material Editing

Hehe, I understand, better safe than sorry.

16 years ago
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RE: Automated Material Editing

( mats= for o in selection WHERE o.material != undefined collect o.material for m in mats do ( Diff=m.diffuseMap if classof Diff == bitmapTextu…

16 years ago
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RE: Batch convert .max to .3ds?

Hum, you don’t need to create an exporter, you just use the 3ds exporter already in MAX, that will take care of sorting what can and cannot be exporte…

16 years ago
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RE: Batch convert .max to .3ds?

I’m not sure what you mean by “with just objects”. In any case what you are going to need to do is collect are the desired files in an array, and then…

16 years ago
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RE: Object ID?

In MAX 2008 and up there’s also the AnimHandle System. GetHandleByAnim <object> –To get the handle from the object GetAnimByHandle <intege…

16 years ago
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RE: if..do with colors

I think that both are acceptable. Personally I like to use IF THEN ELSE when an ELSE statement is needed and IF DO when it’s not, as it’s easier for m…

16 years ago
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RE: Online 3Ds Battleship

:applause: The explosion/water effects was a master touch.

16 years ago
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RE: Populating a listbox using SelectByName

Easier way to try these small bits of code is by using the listener. Either run the line to see what comes out, or assign it to a variable and then in…

16 years ago
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RE: Rotate with selection center pivot

Check “Applying Standard Transformations” on the reference for info on how to rotate. And check “coordsys” for info on how to deal with different coor…

16 years ago
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RE: On linking node properties

This thread is getting harder and harder to read…lol

16 years ago
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RE: On linking node properties

… . . . . NOTE TO SELF: check animation tutorials REPLY TO THE EDIT: I actually was not familiar with this. I’ve never done much animating as 99% my…

16 years ago
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RE: Materials to XML

I actually had a quick look after I posted this… might have been a good idea to do it before. I don’t normally use Mental Ray materials though, so i…

16 years ago
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RE: Materials to XML

ZeBoxx2: seems like a more code-agnostic form of bobo’s file format, in a way, at least as to its purpose. we coded something similar to BFF for ma…

16 years ago
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