Mambo4
@mambo4
New Member
Joined: Feb 14, 2024
Topics: 83 / Replies: 271
Reply
RE: find <vertex_bone_integer> form the bone's name?

An Area thread on this bug from last year but it mentions the issue being specific to 2014.

11 years ago
Forum
Reply
RE: find <vertex_bone_integer> form the bone's name?

we run 2013. thanks for letting me know, I was going to dedicate some serious debugging time to this. Is there an autodesk thread where I can keep an …

11 years ago
Forum
Reply
RE: find <vertex_bone_integer> form the bone's name?

So a bone Id is literally just its place in the array.

11 years ago
Forum
Topic
Forum
Replies: 16
Views: 9
Reply
RE: MXS coding standards: UI

I prefer my button sizes a little larger than max default size, generally 30 or 40 pixels high. The more important or common the button the larger I …

11 years ago
Forum
Reply
RE: MXS coding standards: UI

I agree that the vote options could be clearer. I chose “other” I generally make the UI -and of course it looks like max because its mxs- and then ad…

11 years ago
Forum
Reply
RE: MXS coding standards: fn vs function

that lack of case sensitivity is most unsettling to me. I’ve never seen a language that forgoives bad habits like MXS

11 years ago
Forum
Reply
RE: MXS coding standards: fn vs function

I only use fn because 1.) its shorter and 2.) I have a few abbreviations that use it. I appreciate the argument for clarity , however. @Klaas, I have…

11 years ago
Forum
Topic
Forum
Replies: 0
Views: 9
Reply
RE: Custom Attributes created w/ Maxscript do not appear editable in the Parameter Editor

an example fom another thread the command itself is pretty straightforward paramwire.connect SubAnim1 SubAnim2 Expression Expression must be a str…

11 years ago
Forum
Reply
RE: Custom Attributes created w/ Maxscript do not appear editable in the Parameter Editor

I avoid the parameter editor and the wiring dialog like the plague, the ui is horrid. I script both my custom attributes AND my parameter wiring in th…

11 years ago
Forum
Reply
RE: ParamWire and list controller

type this and see which objects are not subAnims classof s.baseObject[#radius] classof rot_list[#Weight__CHN1] classof rot_list.weight[1].controlle…

11 years ago
Forum
Reply
RE: FBX and Collada export settings

Hmmm pete I may need t use your tip soon, glad you chimed in.

11 years ago
Forum
Reply
RE: FBX and Collada export settings

I dealt with this a year ago in this tech-art.org thread . the summary : Turns out that the property names returned in the script listener using FB…

11 years ago
Forum
Reply
RE: Need help with hierarchy

I think I understand. The previous /next thing is how some code handles arrays. All I did was use existing Max .children and .parent functions to ‘lo…

11 years ago
Forum
Page 9 / 24