Mambo4
@mambo4
New Member
Joined: Feb 14, 2024
Topics: 83 / Replies: 271
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RE: MXS Code Standards: Using of if/then vs. if/do

I believe Dennis’ point is that most languages have no explicit then statement. but rather just wrap the then-statement in brackets if (condition) {…

10 years ago
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RE: MXS Code Standards: Using of if/then vs. if/do

my understanding is that if…do was created for implementing conditional statements in the listener. I only use if…then in my scripts

10 years ago
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RE: controller with time range but no keys

numKeys $ctrl_jaw.pos.controller -1 I assume -1 means no keys There is no specification of a range interval in the script controller.

10 years ago
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Replies: 3
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RE: Avoiding multiple dialog copies in a struct tool

I never use plug-in definitions so i cannot speak to those. When you distribute this code, for internal or external use, what shall users do to ope…

10 years ago
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Replies: 5
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RE: dialog spawned by CA cannot reference the owner

Is there anyway to access the ‘self’ parameter from the popup? owner.ro.self yields >> MAXScript Rollout Handler Exception: – Unknown property: …

11 years ago
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RE: dialog spawned by CA cannot reference the owner

Thanks for the hints. I revised my code and got it working. the real problem you will meet later. but that will be another story. There were a cou…

11 years ago
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Replies: 6
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RE: find <vertex_bone_integer> form the bone's name?

found the issue. Mesh vs Polymesh…different mxs methods obj.SetSelection #Vertex #{v} But Dennis is right of course, slow as heck. Is there any fas…

11 years ago
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RE: find <vertex_bone_integer> form the bone's name?

As it turns out, ‘select one vert’ seems harder than I thought it would be. for v = 1 to obj.verts.count do ( vert=obj.verts[v] for b = 1 t…

11 years ago
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RE: find <vertex_bone_integer> form the bone's name?

I’ll probably be dealing with ~50 bones and ~2k verts. Coulkd take a while. I’ll try it and see.

11 years ago
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RE: find <vertex_bone_integer> form the bone's name?

Is there any other way aside from skinOps.SetVertexWeights to set the weight of a vertex for a given bone?

11 years ago
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RE: find <vertex_bone_integer> form the bone's name?

If the skin bone IDs are screwed, [ol] [li]how can I verify this is happening? [/li][li]Is there any other way to apply weights from my bone/weight da…

11 years ago
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