Mambo4
@mambo4
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Joined: Feb 14, 2024
Topics: 83 / Replies: 271
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RE: Loading c++ DLL into MaxScript

Is it a C++ DOT NET dll? C# dlls are the only ones I have been able to load via max script.

10 years ago
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RE: Get texture absolute path?

+1 to using ATSOPs interface for path wrangling. Not because it’s the simplest to use but because it seems to be the most effective approach At least…

10 years ago
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RE: SDK creation failed

possibly same as the issue i had getting wizard the plugin to work see post #3 horrible barrier to those of us not raised in a C/C++ / Visual Studio …

10 years ago
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Replies: 17
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RE: Txt Database OR Excel Database?

CSV is a text format for data tables. you just use commas to separate items that would be a single cell in excel lines form a single row , the comma…

10 years ago
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Replies: 1
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RE: Get the full path to a selected track/parameter

exprForMAXObject <MAXWrapper_object> [explicitNames: <boolean>] I did know that one. how useful!

10 years ago
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RE: Launch Max via commandline, when max root may be unkown

my ADSK variable looks badly garbled (tons of paths, none to the max root) Is there a way to correct it? [edit] never mind, I just used windows horri…

10 years ago
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RE: 3DS maxscript autorig

To correctly flip bone you want to operate on the position values but on the transforms of the bones. Here is a function I use to match left to right…

10 years ago
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RE: 3DS maxscript autorig

tip: the dot “.” seperator is best considered as a reserved key word/operator so avoid “.” in any naming scheme somethign.somethingelse looks less li…

10 years ago
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Replies: 1
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RE: Export rotations to game engine

if the character root space = worldspace object.transform will give you the absolute transform in world space object.transform.rotationPart gives you…

10 years ago
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RE: skin weight influence limit default

I was thinking of making a tool to do this, but I mean when some artist adds a skin modifier manually, is there a way to always have it default to say…

10 years ago
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Replies: 3
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