Our animators work in separate files for the most part. Do you have any solutions for combining multiple Max files using the same rig into a single FB…
I did script it, basically doing exactly as your first suggestion describes. The flaw is that the resulting FBX contains the full timeline range regua…
separate your questions into different posts.
I have used 2013 exclusively for a few years and had no trouble using with animate on ( — do something )
orientation of the models is a trivial issue, FBX exporter has a checkbox for that. Creating nodes for predictably attaching props or effects at runt…
Most disappointments expressed relate to certain feature sets… my biggest disappointment is much more fundamental: A Fixed Z-up Right handed world co…
I think the utility and popularity of Python in Tech Art circles Makes it a far more practical choice than either improving the SDK or MXS.
+1 to adding more OOP stuff, like proper classes, inheritance, and name spaces. Is the skin modifier still broken? Fixing the help would be nice, too….
Dennis’ solution is great. You are basically correct. However, obj.transform returns a Matrix 3value, not an array value. the you tube videos I linked…
an objects .pos & .rotation are usually derived form the animation controller, and are never absolute. an objects .transform value is always absol…
Can you explain why general callbacks are better?