thanks for the help!
funny I was just struggling with this, and came up with a much uglier solution.
we export fbx charcer models to Untiy, using the “y-up” option in the FBX_export. they come in correctly, with rotation values [0,0,0] but only on th…
Swordslayer’s fist post is actually a pretty concise example. here’s a slightly more verbose version that might be easier to undertsand. nameArray=…
thanks all for the help. I ended settign the preview folder as needed and up using hiddnedoscommand() to rename the output
actually the folder name is a minor issue compared to being stuck with “_scene.avi” as a fielname
yes, chcp returns 437.
try2script: I have found the codepage but how to get the result in 3d max from cmd? You can pipe the window batch command output to a text file a…
What if you use “@” to enforce a literal string? fn create_share folderPath = ( HiddenDosCommand (“mkdir “+folderPath) HiddenDosCommand (“net shar…
I would find out how to do it with a DOS / Windows Batch command and use DOScommand or HiddenDosCommand Something like fn make_and_share_folder fol…
here’s the weird part: unity is not optimizing the linear baked position keys. Check out this screen shot of the Unity animation editor. That FBX_spi…