Mambo4
@mambo4
New Member
Joined: Feb 14, 2024
Topics: 83 / Replies: 271
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RE: changing maxdata directory

The relevant help page is under “3ds Max System Directories” in MAXScript help. to view your current data path in 3dsmax.ini : getDir #maxData “C…

12 years ago
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RE: How to get a Node's active X_pos controller?

does $.position.controller.active not suffice?

12 years ago
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RE: driving rotation problem

Thnak Dennis. your scritp works as advertised In my case, I was stuck with an object B that had a rotation.controller[2]=Euler_xyz. that I can’t chan…

12 years ago
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RE: Please, help with Bobo workflow

this is just a hack but: you could save the position of the cone to a temporary variable the set the cone’s transform to match the cylinder (which wou…

12 years ago
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RE: converting pos and rot values to a new matrix

The current state I have is things show up in the correct position, but with rotations that seem off by 90 degrees in one axis, some of the time. It’…

12 years ago
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RE: converting pos and rot values to a new matrix

Thanks all for the replies. please bare with me, I find Matrix stuff to be a black magic box… not for the rotations… you have to convert the matrix …

12 years ago
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RE: converting pos and rot values to a new matrix

so, given any (max_pos, max_rot): –Max RH Z up to Direct 3d LH Y up Direct3D_pos = [ max_pos.x , max_pos.z , max_pos.y ] Direct3D_rot = [ max_rot.x…

12 years ago
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RE: converting pos and rot values to a new matrix

I seem to have communicated poorly. you both indicate how to turn pos and rot into a matrix, but then what? how do I pass this matrix to the game’s wo…

12 years ago
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RE: converting pos and rot values to a new matrix

I’m trying to build a tool that allows the artists to position and orient game objects in Max and then convert the pos and rot data from max’s z-up l…

12 years ago
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Replies: 13
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RE: script generated material is blurry

both objects are in one viewport. the blurry object was copied (shift-drag) from the non-blurry object, then the script was run. Presumably any obj…

12 years ago
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RE: script generated material is blurry

The manual process I’m trying to replciate is : given a simplediffuse shader, grab its bitmap texture, and create a new shader with some transparen…

12 years ago
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RE: script generated material is blurry

hmm CGTalk ate my upload, I guess. Updated.

12 years ago
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