Also, I did some tests to wrap my head around dontcollect Some psuedo code to illustrate my understanding: list1=for [exp1] collect –values passing…
transforms and Matrix 3 values are tricky… perhaps you can store the tranform.scalepart of each and reapply after the operation, to reset the scale ba…
Are you coming from a Maya bone orienting/rigging paradigm? Max bones != Maya bones, and certain “crucial” things about bone orientation in Maya do n…
Is using node instead of a variable like obj also an optimization? I guess nodes restricts the possibilities searched to scene nodes and excludes any …
Dennis, i think you misread the intent of my code : return an array of names (strings) for all objects named “mesh_*” excluding “mesh_body”
thanks all for your replies. so It seems like I can use collect to do this: fn getNonBodyMeshList = ( local list =#() local meshes=$*mesh_* …
thanks for your responses. I believe it’s under “For loop” in the max script help Of course ! How silly of me to think I could look up a keyword b…
You can force max to also accept newer versions of c# why couldn’t they just enable this out of the box? I’ll add this to my list of Max frustrat…
Thank you for your responses. It appears that 3DS Max 2013 does not in fact use dot net 4.0. I had to use a version of the .dll which was built for d…
It’s all 64 bit : Max, Win7, and Magick.NET-x64.dll
yeah, ” orient a shape to a helper” may not be communicating what you mean clearly. do you mean just matching the rotation? you can do that without m…
When we had to develop a system for our game, I solicited advice at tech-artists.org , where everyone familiar with max strongly recommended against…