constraining the CTRL like a bone nub was a specific request of the animators. This is for a facial bone control rig, and they want the CTRL objects t…
Key frames on bones are not what is needed. We store our animation data on as control object key frame data, not bone key frame data. I need the proce…
That was my first approach, but CTRL is for animators, so it needs to be work reliably with auto-key. Bone Ends do not auto-key : they auto-key their…
So TSTR is just a more obscure way of saying <string> ?
took some digging, but i got it. the necessary maxscript to effectively manage the Asset Tracker are split between two interfaces: ATSOps and AssetMa…
sorry to resurrect the thread but I’m back to this annoying problem. many files no longer used are clogging the Asset tracker and I would love to aut…
The filepath shows up using the example enumeratefiles() fucntion as well usedMaps rootScene but neither function seems able to retrun exactly what ma…
here goes…nothing in the file but a reference to a missing tif.
I have no idea where the file reference comes from or what it was used on. It’s a path to a TIF that we do not use in anything in the file. The outsou…
hmmm… poking around with fileproperties and the asset tracker , it seems like these references are very very hard to adjust. Just to be clear: this…
I do this all the time by referring to variables by the struct instance name instead of this. Struct myStruct ( Var, Fn showUi = ( …
fixed, because [#allKeys] is default: deleteKeys each.pos.controller[2].keys