getSavePath will prompt the user to browse for a save location and return the chosen directory. dir=getSavePath()
bobbygogo: I would like to seed the complete dialog window for exporting and FBX, but pathed to location in the script. If you wish to control th…
bobbygogo: what is the method for opening the fbx dialogue at this location, instead of automatically saving? fn exportFBX assets fbxFilePath=( …
the problem is a missing slash in the variable ‘dir’ if you execute each line one at a time in the listener, it is obvious: fbxFileName= …
bobbygogo: In the Listener is says “exportFBX()”, but does not export a file. ah, I should have read more carefully. the script I provided is a …
the problem is here assets= #(Root) assets needs to be an array of objects. all scene objects need to be prefixed with a “$” in mxs. if you have …
maxfilename and maxfilpath cna be sued to get local directories. here’s a version of what I use ( fbxFileName= substitutestring maxfilename “.max” …
thanks (again) Dennis using local result and dialog.result plus fixing modal:on did the trick.
thanks for all your responses.
Python in Maya is about as easy as MXS in Max Python in 3Ds Max is as easy MXS in Maya Until you can type and execute a Python command in a Max wind…
accordign to the docs, The name is only used to differentiate different note tracks in MAXScript but is not visible in 3ds Max. <notetrack>….
thanks a bunch!