Mambo4
@mambo4
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Joined: Feb 14, 2024
Topics: 83 / Replies: 271
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RE: Realign helper with constraints in its controllerstack

However, “A” is position- and orientationConstrained and on top of each controllerStack is another Position XYZ/Euler XYZ for additional movements, wh…

9 years ago
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RE: Skin modifier questions

unless I misunderstand , Dennis had nailed it. “always deform” is hidden under the “advanced” roll out of the skin modifier uncheck the box: the mesh…

9 years ago
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RE: JSON parsing with vanilla dotnet

this line dnJson = dotNetObject “System.Runtime.Serialization.Json.DataContractJsonSerializer” (dotnetClass “system.string”) is telling[B] [I]Data…

9 years ago
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RE: JSON parsing with vanilla dotnet

gandhics: The json data i’m getting does not have nested data. All I need to do is… Get the list of keys. get Value of each key. Ah Its sounds …

9 years ago
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RE: JSON parsing with vanilla dotnet

So the problem is how to turn the json string in to a memory stream Here is Stack Overflow post about that also it looks like the Class of the obj…

9 years ago
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RE: JSON parsing with vanilla dotnet

I wrote a JSON.NET wrapper in mxs you can download here Maybe you can make use of it, ask me any questions… Of course your approach could be failing…

9 years ago
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RE: Best way to store a variety of values….

There may be none. Just my preference, as I have not used appData. Looking at the docs it seems sufficient -maybe even more straightforward- for the …

9 years ago
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RE: Best way to store a variety of values….

If you can store a string, you can serialize any data to some format and store that. I tend to store bits of data on point helpers as JSON strings in…

9 years ago
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RE: list objects of a scene without open the scene

getMAXFileObjectNames <max_filename_string>

9 years ago
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RE: Have to Evaluate All (ctrl +E) two times for it to work?

based on what I’ve learned here a CG talk I would implement it like below. global spheretool ( struct spheretoolStruct ( m…

9 years ago
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RE: Have to Evaluate All (ctrl +E) two times for it to work?

It’s probably an issue with functions calling other functions in an unordered fashion. For example if you execute this, it will fail the first time bu…

9 years ago
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RE: Inverting an animtion curve along a single axis

we have some simple node motion in our game that is being mirrored in-engine. I want o experiment with mirroring the animation curves before export to…

9 years ago
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RE: Creating a preview (mov) based on scene name ?

The only way to utilize createPreview keyword arguments ( like percentSize:50) is to output an AVI. Max script will not talk to QuickTime directly. I…

9 years ago
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