However, “A” is position- and orientationConstrained and on top of each controllerStack is another Position XYZ/Euler XYZ for additional movements, wh…
unless I misunderstand , Dennis had nailed it. “always deform” is hidden under the “advanced” roll out of the skin modifier uncheck the box: the mesh…
this line dnJson = dotNetObject “System.Runtime.Serialization.Json.DataContractJsonSerializer” (dotnetClass “system.string”) is telling[B] [I]Data…
gandhics: The json data i’m getting does not have nested data. All I need to do is… Get the list of keys. get Value of each key. Ah Its sounds …
So the problem is how to turn the json string in to a memory stream Here is Stack Overflow post about that also it looks like the Class of the obj…
I wrote a JSON.NET wrapper in mxs you can download here Maybe you can make use of it, ask me any questions… Of course your approach could be failing…
There may be none. Just my preference, as I have not used appData. Looking at the docs it seems sufficient -maybe even more straightforward- for the …
If you can store a string, you can serialize any data to some format and store that. I tend to store bits of data on point helpers as JSON strings in…
getMAXFileObjectNames <max_filename_string>
based on what I’ve learned here a CG talk I would implement it like below. global spheretool ( struct spheretoolStruct ( m…
It’s probably an issue with functions calling other functions in an unordered fashion. For example if you execute this, it will fail the first time bu…
we have some simple node motion in our game that is being mirrored in-engine. I want o experiment with mirroring the animation curves before export to…
The only way to utilize createPreview keyword arguments ( like percentSize:50) is to output an AVI. Max script will not talk to QuickTime directly. I…