I’d considered it, but I’d rather have it run invisibly. This way people can use what they’re used to and start it from the same dialog where they set…
There is and there isn’t. The solution I am currently using is to cancel the built-in render sequence, and instead call a function which renders each …
6th post down that was what I was trying to do actually, but I couldn’t figure out how to make it work right.
Feel free to take a crack at it if you like. I’ve thrown all the time at it that I’m going to, and have been told by more experienced people than myse…
Well, it’s ugly, but it will get the job done until something better comes along. rollout RO_Delay “Preparing Render” ( timer clock “testClock” int…
I’d hoped this might be a possible workaround, but unfortunately it still returns an unidentified error. global wasRender = false dialogMonitorOps.un…
I’ve tried several different workarounds for this, all of them either giving me the same error as this one, or – Runtime error: Unable to open rende…
I’m starting to think I am going to have to look to the SDK for a solution…
Another scripter (PolyTools3D) helped me out on a previous project, and I thought I might be able to apply what I learned from there to this script. M…
So after some further testing I have come to the realization that these callbacks don’t work the way I thought they did. Either there is some way to m…
I’ve edited the script to output every time the setShadowType function runs, along with the current time and the resulting shadow generator of the lig…
Yes, I tried #prerendereval, but there was no difference in the result