Malkalypse
@malkalypse
New Member
Joined: Feb 15, 2024
Topics: 269 / Replies: 900
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RE: What, is the CGTalk finally dead?

I felt like there just wasn’t as much interest in Max plugins anymore. My sales dropped off for a while, and I wasn’t sure how the subscription-only f…

6 years ago
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RE: SDK: 2017 SDK cannot open source files, missing dependencies

And a couple minutes after posting, I realized that the issue stemmed from a missing backspace.

8 years ago
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RE: Collect unique arrays/compound values?

This is what I have so far, FWIW: for i = arr.count to 1 by -1 do ( for j = (i – 1) to 1 by -1 do ( if arr[i] as string == arr[j] as string do delete…

8 years ago
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Replies: 5
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RE: Replace "Render button/max quick render" sequence with custom function?

I made a few changes, and I’ve got something that is working for me. If anyone has any problems with it on their version of Max, please let me know. …

8 years ago
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RE: Replace "Render button/max quick render" sequence with custom function?

Andres: what version of Max are you using? I’m not getting the bug you mentioned. Also, not entirely sure I understand what you mean by the second pa…

8 years ago
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RE: Catch popup dialog close event?

I think I’m in a bit deeper water than where I can swim right now. EDIT: I just want to clarify that I just meant that I don’t really know what I’m d…

8 years ago
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RE: Catch popup dialog close event?

As of now, nothing. But since you’ve given me a starting place, I will soon know whatever the help files have to say about it.

8 years ago
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Replies: 6
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RE: Replace "Render button/max quick render" sequence with custom function?

Have you tried rendering multiple frames at a time though? That’s where I’m running into trouble. Any non-animated properties are checked once before …

8 years ago
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RE: Replace "Render button/max quick render" sequence with custom function?

Vusta: I haven’t actually tried using AniFake yet, and the video doesn’t show one way or another… Does it work for rendering, or only moving the time …

8 years ago
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RE: Replace "Render button/max quick render" sequence with custom function?

Actually, setting up something like that using Maxscript is exactly what I want to do.

8 years ago
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RE: Replace "Render button/max quick render" sequence with custom function?

It seems like it should be possible to use a #prerender callback to create those additional lights and set their shadow generator values prior to rend…

8 years ago
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RE: Replace "Render button/max quick render" sequence with custom function?

So now the only thing I need to figure out how to implement is the “Current Task” progress bar as shown in the rendering dialog (i.e. Transforming Ver…

8 years ago
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