I felt like there just wasn’t as much interest in Max plugins anymore. My sales dropped off for a while, and I wasn’t sure how the subscription-only f…
And a couple minutes after posting, I realized that the issue stemmed from a missing backspace.
This is what I have so far, FWIW: for i = arr.count to 1 by -1 do ( for j = (i – 1) to 1 by -1 do ( if arr[i] as string == arr[j] as string do delete…
I made a few changes, and I’ve got something that is working for me. If anyone has any problems with it on their version of Max, please let me know. …
Andres: what version of Max are you using? I’m not getting the bug you mentioned. Also, not entirely sure I understand what you mean by the second pa…
I think I’m in a bit deeper water than where I can swim right now. EDIT: I just want to clarify that I just meant that I don’t really know what I’m d…
As of now, nothing. But since you’ve given me a starting place, I will soon know whatever the help files have to say about it.
Have you tried rendering multiple frames at a time though? That’s where I’m running into trouble. Any non-animated properties are checked once before …
Vusta: I haven’t actually tried using AniFake yet, and the video doesn’t show one way or another… Does it work for rendering, or only moving the time …
Actually, setting up something like that using Maxscript is exactly what I want to do.
It seems like it should be possible to use a #prerender callback to create those additional lights and set their shadow generator values prior to rend…
So now the only thing I need to figure out how to implement is the “Current Task” progress bar as shown in the rendering dialog (i.e. Transforming Ver…