Thanks a lot both! Following the Bobo’s comments, I implemented a simple script based on voxel creation for testing, and the results were very very s…
Ops… I forgot to check this using MacroRecorder… The color is get by doing: node.wirecolor Solved. Thanks. Edit: Jason answered when I was postin…
OK, I got it by doing a simple math operation: matTransformation = theBone.transform * (inverse theBone.parent.transform) where: rotation: rows 1, 2…
Thanks a lot LoneRobot. I didn’t know those methods. I will try them.
Thanks ZeBoxx2. I tried “in coordsys theBone.parent”, but unfortunately I got the same result (that is, the rotation and position are shown in the wo…
Thanks Bobo. Good explanation.
Thanks Professor420. Since we usually never change the values in the fourth column, perhaps the MXS developers decide to hide it.
You are right, I could use matrix3. Well… nothing in special, it’s just because I like to work with column vectors, so in this case the matrices shoul…
Thanks drdubosc. So, unfortunately there is no way to write our own operator… It would be nice if we could do this: MOut = M1 * M2 * M3 * M4 * M5 i…