MagicToy
@magictoy
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Joined: Feb 15, 2024
Topics: 13 / Replies: 17
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RE: Exporter optimization – Getting all the coincident vertices of a mesh

Thanks a lot both! Following the Bobo’s comments, I implemented a simple script based on voxel creation for testing, and the results were very very s…

15 years ago
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Replies: 1
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RE: Very simple question: How to get the object color (no material applied on)

Ops… I forgot to check this using MacroRecorder… The color is get by doing: node.wirecolor Solved. Thanks. Edit: Jason answered when I was postin…

16 years ago
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RE: How to get the rotation and position of a biped bone in parent coordinates

OK, I got it by doing a simple math operation: matTransformation = theBone.transform * (inverse theBone.parent.transform) where: rotation: rows 1, 2…

16 years ago
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RE: How to get the rotation and position of a biped bone in parent coordinates

Thanks a lot LoneRobot. I didn’t know those methods. I will try them.

16 years ago
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RE: How to get the rotation and position of a biped bone in parent coordinates

Thanks ZeBoxx2. I tried “in coordsys theBone.parent”, but unfortunately I got the same result (that is, the rotation and position are shown in the wo…

16 years ago
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RE: Would Matrix3 be a 4×4 matrix?

Thanks Bobo. Good explanation.

16 years ago
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RE: Would Matrix3 be a 4×4 matrix?

Thanks Professor420. Since we usually never change the values in the fourth column, perhaps the MXS developers decide to hide it.

16 years ago
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Replies: 4
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RE: How to create customized math operators in MaxScript

You are right, I could use matrix3. Well… nothing in special, it’s just because I like to work with column vectors, so in this case the matrices shoul…

16 years ago
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RE: How to create customized math operators in MaxScript

Thanks drdubosc. So, unfortunately there is no way to write our own operator… It would be nice if we could do this: MOut = M1 * M2 * M3 * M4 * M5 i…

16 years ago
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