Unfortunately I won’t be there this year. I’ve just started freelancing so I don’t have a boss anymore for me to pay for the trip ;). Hopefully next y…
Check out the “maxOps” topic in the online reference. There’s a function called “maxOps.CloneNodes” which allows you to clone an entire hierarchy of o…
If you really need to be sure that you get the correct bitmap type, no matter what the extension says, you could use: [b]getBitmapInfo[/b] {<filen…
Something along these lines should work: ( — Create a new Editable Poly local NewEpoly = Editable_Mesh name:($.name + “_Copy”) convertTo NewEpoly…
Another trick to get around this problem is to use the classOf function on the object, which causes the object’s stack to refresh: ( theMod = sweep(…
You can create a graphics object yourself by invoking the .CreateGraphics method of a control: local g = MyControl.CreateGraphics() g.FillRectangle b…
This might release a bit of memory: freeSceneBitmaps(); gc() And if you don’t want to lose your undo history, use: freeSceneBitmaps(); gc light:tru…
If I remember correctly, it only works when you don’t set these properties in the control constructor. Instead you set the initial state in the on ope…
Like I said, my script doesn’t do any intelligent conversion, it’s just a crude attempt at transferring properties from one material type to the other…
When you execute the following line in the Listener, you should get a list of all the available material classes you have. So the ones you want to cha…
I don’t have max2009 design so I can’t test it with these new materials, but something like this might work: ( — Replace ‘Architectural’ with which…
I haven’t used it yet, but dotNet has a class “System.Security.Cryptography.MD5CryptoServiceProvider” that might help. More info and a VB example can …
You forgot to attach the file However, I created a file myself and added some coordinates and the script ran without errors. So I suspect there’s an …
Could you send me the data file you’re using so I can see what’s going wrong? You can send it to info[at]martijnvanherk[dot]com. Martijn
I haven’t tested it but this should work: ( fn drawLineBetweenTwoPoints pointA pointB = ( ss = SplineShape pos:pointA addNewSpline ss addKnot…