Have you tried passing the last argument as a by-reference argument? Connect localDB localDBPath [b]&[/b]dbVersion Not sure if this works for ou…
Not that there’s anything wrong with this thread, I just really feel like closing it.
So… err… what exactly is a “MaxScript beautifier”?
Why not use the Button’s MouseClick event instead? This one already does the work for you as it only fires when the mouse is pressed and released insi…
fileIn actually returns the result of the last statement in the included script, just like how a function works. You’re right about the fact that ther…
Have you tried setting the .AutoSize property to true? That should do the trick. Martijn
Maybe I’m misunderstanding the question, but couldn’t you just link the slider to the parameter by wiring it, or using a script controller? Martijn
Is there an error printed in the listener? If so, please post the error as well. Martijn
Afaik, you need the original nodes to still exist in the scene to be able to get this information… Both WM3_GetProgressiveMorphWeight and WM3_SetProgr…
darkmoon3d: For orientation am trying to find how to calculate angle from (a to d). Is there a particular formula to find these? To find the angl…
[Edit]Erhmm… What VVaari said :)[/Edit] You can change the shadow generator of a light by setting the .shadowGenerator property. To do this you need …
There’s a topic called Scope of Variables (or something similar) in the documentation that explains how scopes work. It’s usually best to define your …
Hard to say what the problem is without seeing more code, but I’m guessing it’s a scope issue. Where are you defining the global? Also, I’d recommend …
Have you tried s.Invalidate() in the mouseDown handler? That should force it to update in the next drawing cycle. Martijn
Alternatively, you could use the intersectRayScene function that was introduced in max 2008 (avguard extensions). From the manual: intersectRayScene …